622 Commits

Author SHA1 Message Date
ce727cbb1a codes layout. 2020-11-30 18:05:23 +08:00
e398a85e65 add BindingMapping instead Map<uint32_t,int> 2020-11-30 17:56:40 +08:00
70715e93e8 removed BindUBODynamic function in VKDescriptorSets 2020-11-30 17:41:11 +08:00
626c0cd3bf add offset param at BindDescriptorSets function. 2020-11-30 16:52:38 +08:00
a1573aa833 add Flush functions at VKBuffer 2020-11-30 15:40:56 +08:00
a4cfcb327a 改名防止冲突 2020-11-30 15:40:26 +08:00
24d52b85e5 add Dynamic GPUBuffer support. 2020-11-30 14:00:57 +08:00
b3789bca21 add GPUMemory::Flush functions. 2020-11-30 13:58:48 +08:00
4bd4a9b898 removed PushConstants at SceneNode/RenderList 2020-11-26 17:51:59 +08:00
fa986d369f Center/WorldCenter/LocalCenter use Vector4f instead Vector3f. 2020-11-17 14:35:39 +08:00
08fb9ec6d1 move codes.
1.add a new construct function of TextureData, it's use TextureCreateInfo params.
2.add a new construct function of BufferImageCopy.
2020-11-17 14:35:04 +08:00
a9317bb7f7 add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer 2020-11-16 16:42:20 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
ceb4395b77 add PipelineCache save/load 2020-11-05 14:02:35 +08:00
f6cf9dc1b8 update GUI codes.(WIP) 2020-11-03 22:29:32 +08:00
fd49c76b53 update command buffer and default theme engine 2020-10-31 20:13:51 +08:00
db20794b7f Removed default_theme namespace 2020-10-30 19:02:50 +08:00
0ff43f8994 renamed a function, It from BeginRenderpass to BeginRenderPass 2020-10-30 18:59:58 +08:00
e5dd5720e6 add ThemeEngine and DefaultThemeEngine 2020-10-29 22:15:59 +08:00
e17c910b50 add BindInputAttachment at DescriptorSets 2020-10-29 21:37:24 +08:00
b02638e840 redesigned the WriteDescriptorSet 2020-10-29 16:50:19 +08:00
12b66c3e64 fix chaos of Layer and extension 2020-10-28 17:28:07 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
672a14e656 1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
2020-10-27 22:43:24 +08:00
d0fd9af309 add CreatePipeline functions at RenderTarget,remove other they at other places. 2020-10-27 18:11:39 +08:00
e2b9983add optimized BuildCommandBuffer of VulkanAppFramework 2020-10-26 22:16:38 +08:00
0ecd947f8a add gui examples. 2020-10-26 21:51:51 +08:00
40d91b5992 remove main_rp value of SwapchainRenderTarget 2020-10-26 21:51:30 +08:00
9db09fced1 fix a but, it's ChangeTexture2D multi functions don't SubmitTexture 2020-10-26 15:43:56 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
7f71b50316 move position of GetMipLevel functions. 2020-10-25 15:07:41 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
0e411740ad all codes use new method, it's TextureCreateInfo 2020-10-24 19:11:03 +08:00
507c46cc78 create a new VKTextureCreateInfo.h 2020-10-23 21:21:09 +08:00
187f95b00f add uv_scale values at TrousCreateInfo 2020-10-22 21:23:35 +08:00
96c237e504 add LoadTextuer2D function at RenderResource 2020-10-22 12:22:10 +08:00
1038ecc86b add normal matrix at PushConstant struct. 2020-10-22 12:08:28 +08:00
ba72addfbf fix memory leak at InlineGeometryScene.cpp 2020-10-22 01:29:09 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
cca69c10b9 layout codes. 2020-10-21 12:52:32 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
6dae81ac93 add ThemeForm,DTForm 2020-10-21 11:44:33 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
114c57510c file rename, from ShaderModuleMap to VKShaderModuleMap 2020-10-21 10:52:12 +08:00
5972d075b3 update examples codes. 2020-10-19 22:26:42 +08:00
09773ddd3e add attributes at CircleCreateInfo 2020-10-19 22:24:00 +08:00
2403cfab10 add ShaderModuleCreateInfo struct 2020-10-19 22:23:03 +08:00
b8e332a109 RenderTarget doesn't set extent, it's a bug. 2020-10-18 18:35:03 +08:00