622 Commits

Author SHA1 Message Date
8017e319c7 save the Renderpass data at RenderTarget class. but It's a really good idea? 2020-10-18 18:00:37 +08:00
377fb5718d ColorTextures and Framebuffer use arrays at RenderTarget class. 2020-10-18 17:50:54 +08:00
6c869916df add present_complete_semaphore in SwapchainRenderTarget 2020-10-18 13:55:12 +08:00
ed2feb9165 update function name and value name,support new GPUSemaphore 2020-10-18 13:53:43 +08:00
005b685b44 use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer 2020-10-18 13:52:58 +08:00
282344f61e rename a class, use GPUSemaphore instead Semaphore 2020-10-18 13:52:06 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
b833688f2a move QueueWaitIdle to SubmitQueue class. 2020-10-17 22:12:16 +08:00
c686cf70ec use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget 2020-10-17 16:28:07 +08:00
8fc19e802d add new create function of Framebuffer 2020-10-17 14:20:49 +08:00
9b6ea20cca add CommandBuffer::BeginRenderPass(RenderTarget *) 2020-10-17 14:18:54 +08:00
cf11ce6054 Freambuffer deleted VKFramebufferCreateInfo data; 2020-10-17 14:18:09 +08:00
bfa7cf50e1 create VKSubmitQueue.h/.cpp 2020-10-17 14:16:52 +08:00
924df77e1f new CreateRenderTarget functions. 2020-10-16 19:44:00 +08:00
093eb13f16 move CreateFramebuffer functions to VKDeviceFramebuffer.cpp 2020-10-16 19:24:33 +08:00
ccf24106ab CreatePipeline functions support InlinePipeline 2020-10-16 12:48:54 +08:00
b93925ce5a fix attachment index error of Create renderpass 2020-10-16 12:27:30 +08:00
1e0676c6c7 to improve create program, that are RenderPass and Framebuffer 2020-10-15 22:13:15 +08:00
c960731c28 add hasColor/hasDepth.... functions at ImageView 2020-10-15 19:29:26 +08:00
ea2010a2c6 to improve Device::CreateTexture2D serial functions. 2020-10-15 17:33:52 +08:00
c8f6017641 change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer 2020-10-15 17:32:26 +08:00
9cc92b5805 add CommandBuffer value at RenderTarget class. 2020-10-15 17:30:03 +08:00
490af01162 add clean&zero at PhysicalDevice::GetFormatProperties function 2020-10-15 17:29:32 +08:00
cf1f39fa3d add TextureCreateInfo struct. 2020-10-15 17:25:22 +08:00
c38d293498 to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget. 2020-10-15 17:25:01 +08:00
2f98b1d08c create a lot of GUI source code files. 2020-10-14 22:05:24 +08:00
111f1f8951 add gui/Layout.h Widget.h 2020-10-14 21:05:30 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
113b6da33b delete CreateImage serial functions for VKDevice class 2020-09-27 21:18:46 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
35b522a992 rename from Set<> to Sets<> 2020-09-21 11:55:02 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
bb158d6105 rewrite PipelineData::InitVertexInputState 2020-09-20 03:15:50 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
93c4e39b1a delete RenderpassCreater class. 2020-09-19 16:43:23 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
b42ad2d667 rename a value. 2020-09-18 17:24:28 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
8f68b3935d fix a little problem 2020-09-11 18:52:17 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
154ddd8c27 简写变量名称 2020-09-07 20:07:08 +08:00
cba14ff413 VertexAttrib 属性中的Vertex全部改名为Position 2020-09-05 18:56:49 +08:00
e7f0009908 upgrade ShaderModuleMap, auto detect kind of ShaderModule 2020-09-05 18:36:18 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
1e6e0e305c use ImageTiling instead VkImageTiling 2020-09-02 18:36:24 +08:00