655 Commits

Author SHA1 Message Date
4e144072e4 texture_rect run ok! 2023-09-21 22:11:20 +08:00
907cb3c852 added M_RectTexture2D.cpp 2023-09-21 21:36:55 +08:00
ed9ba3876f added PureTexture2D material and test. 2023-09-21 20:46:08 +08:00
bebac2284f used FAN instead of TRIANGLES in texture_quad.cpp 2023-09-21 17:38:02 +08:00
d5d6a6bc74 added example that it's texture_quad.cpp. 2023-09-21 17:15:36 +08:00
5c2f136689 renamed project's name 2023-09-21 10:09:31 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
902dc20340 used ActiveMemoryBlockManager to manage data of material instances in Material class. 2023-09-19 21:09:09 +08:00
6e8932fc2f comments few codes and then start next step. 2023-09-05 10:28:03 +08:00
9661336325 used uint8 color in third_triangle.cpp 2023-08-18 18:39:25 +08:00
ef84e5c699 renamed to RTSwapchain instead of SwapchainRenderTarget 2023-08-17 11:08:21 +08:00
ffaa6b5362 few about MaterialInstance 2023-06-05 21:39:12 +08:00
7f1532dc6e updated example programs that are second_triangle and third_triangle 2023-06-05 17:10:52 +08:00
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
3523afc6c2 added fourth_triangle.cpp, not ok!!! 2023-05-22 15:29:07 +08:00
6b498d7e91 updated PureColor2D material codes 2023-05-22 14:31:37 +08:00
c485941342 added PureColor2D.cpp 2023-05-19 22:22:55 +08:00
46b6797bce added comments. 2023-05-16 16:56:32 +08:00
c8dbd40333 removed VertexColor2D.h 2023-05-16 15:27:51 +08:00
35844d52bc finished Std2DMaterial and new VertexColor2D, and fixed first_triangle,second_triangle,third_triangle samples. 2023-05-16 15:21:32 +08:00
8340209697
renamed to JointID/JointWeight instead of BoneID/BoneWeight 2023-05-13 03:14:38 +08:00
9a24aa237d
fixed TextureFormat example. 2023-05-12 00:31:20 +08:00
8e64816af8 Merge branch 'new_RenderList' of https://github.com/hyzboy/ULRE into new_RenderList 2023-05-08 18:19:15 +08:00
c8cbf020eb updated examples that are first_triangle.cpp and second_triangle.cpp 2023-05-08 09:50:45 +08:00
9535a4486e
removed old RenderList 2023-05-07 01:07:26 +08:00
9781e6a9b3
upgraded example/Vulkan/third_triangle.cpp 2023-05-07 00:42:06 +08:00
958183bb29 finished the branch,,,local to world in VertexInputStreaming. 2023-05-06 22:19:50 +08:00
abfc84feff fixed RenderList2D and third_triangle example. 2023-05-06 19:30:08 +08:00
7031270476 VKRenderable and CommandBufferRender supported newly VertexInputLayout 2023-05-04 19:11:18 +08:00
c232feb40a temporary to disable the RenderList and RenderNode 2023-04-28 11:10:50 +08:00
05e96c58ba added VKUBODynamic.h and support from VKArrayBuffer.h 2023-03-28 21:52:08 +08:00
3937206fcb upgraded DescriptorBinding 2023-03-27 10:22:55 +08:00
6c3e674d23 used DescriptorBinding in Global Binding 2023-03-25 23:12:08 +08:00
8e52595123 standalone RenderList2D 2023-03-24 22:14:43 +08:00
5d9aab7dda used RenderablePrimitiveCreater and ZeroToOne coordinate system at third_triangle.cpp 2023-03-22 19:41:06 +08:00
cde2d9f86b used AutoDelete<MaterialCreateInfo> instead of delete operator. 2023-03-22 19:39:53 +08:00
9fd13680d1 used RenderablePrimitiveCreater in second_triangle.cpp 2023-03-22 18:15:45 +08:00
8af96ed4a5 added a test that it's zero2one coordinate system at second_triangle.cpp 2023-03-22 17:56:36 +08:00
57b480754c renamed name of example project 2023-03-22 16:09:11 +08:00
ac42dcdb26 finished auto bound GlobalDescriptor 2023-03-22 15:58:59 +08:00
e1c3b95de7
next work: support 3-way coordinate system in VertexColor2D material. 2023-03-22 02:41:19 +08:00
44620abc21 added SetGlobal/GetGlobal/Free at RenderResource 2023-03-21 21:37:03 +08:00
8bf1ad2a46 added a standard material that it's VertexColor2DNDC. 2023-03-21 21:01:16 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
0dae30fa06 updated first_triangle.cpp 2023-03-21 14:37:51 +08:00
694add27ae first tested ok that AutoMaterial in first_triangle example. 2023-03-21 14:17:33 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
9872f74160 used short funcname. 2023-03-18 17:58:57 +08:00
99939bd83d optimized CreatePipeline of RenderPass class 2023-02-23 14:43:57 +08:00