1220 Commits

Author SHA1 Message Date
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
4614562929 optimized SceneNode class. 2024-10-06 02:30:59 +08:00
9450d92784 use Contains instead of IsMember/IsExist 2024-10-05 22:51:27 +08:00
d7f7a7d095 [WIP] preparing SceneManager 2024-09-06 01:04:28 +08:00
5e8957b78b TransformFaceToCamera class is finished. 2024-08-31 15:46:11 +08:00
99264b5b0a Split SceneMatrix to standalone files 2024-08-31 00:10:57 +08:00
8ebbd674b2 Moved WorldPosition to SceneMatrix 2024-08-31 00:04:20 +08:00
72ceffeda2 Added UpdateMaterialInstance method. but no any test. 2024-08-30 03:36:01 +08:00
cf2efd69b9 Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions. 2024-08-30 01:28:49 +08:00
e35abf0051 Added PrimitiveCreater::hasIndex() 2024-08-30 01:28:20 +08:00
e02aaf812d Renamed to Square from plane 2024-08-30 00:38:40 +08:00
3f37fec8a8 use hgl_cmp<Matrix4f> instead of IsNearlyEqual 2024-08-29 20:25:57 +08:00
442e52e17c [BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work. 2024-08-29 13:37:13 +08:00
a9526ce956 Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples. 2024-08-27 01:27:53 +08:00
410b94a127 [WIP] improving SceneOrient 2024-08-25 04:03:57 +08:00
f4e16276ff [WIP] refresh scene orient 2024-08-24 03:08:14 +08:00
8880df8862 preparing Change to new Transform 2024-08-23 02:00:59 +08:00
0a5fb750fa create BillboardSceneNode, but isn't final design. 2024-08-08 01:43:20 +08:00
3589376b79 Layouted SceneOrient.h 2024-08-07 01:12:58 +08:00
5213651054 Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects 2024-08-04 22:35:31 +08:00
3768507169 save full SceneNode in RenderNode,added length sort. 2024-08-02 23:17:07 +08:00
d5234316ae implement duplication SceneNode 2024-07-31 00:11:04 +08:00
f2a6c61c25 [WIP] render gizmo_move, but model is incorrect. 2024-07-30 00:47:28 +08:00
28fcdb6216 preparing LerpLine example. 2024-07-30 00:11:04 +08:00
412ed6f3f2 [WIP] first version of gizmo move test,,can't RUN. 2024-07-29 14:01:10 +08:00
f79410e434 [WIP] StaticMesh and GizmoMove 2024-07-28 23:34:04 +08:00
8f0cd9f35b use AnsiString in shader 2024-07-26 03:25:09 +08:00
416b7bfcb3 support C++20 2024-07-26 03:24:44 +08:00
1a15b93e15 updated codes support new MaterialRenderList::Add 2024-07-20 13:15:12 +08:00
898d01ac62 Change MaterialRenderList::Add 2024-07-18 01:53:23 +08:00
d11b84222f Added IdentityLocalMatrix in SceneOrient 2024-07-17 23:56:10 +08:00
30bb77d437 removed Center/LocalCenter/WorldCenter from SceneNode. 2024-07-17 01:38:46 +08:00
8ebb3095a7 Added Position/Direction in SceneOrient 2024-07-17 01:38:30 +08:00
5855b2eb5b use GetObjectFromList instead of GetListObject 2024-07-15 01:21:49 +08:00
1f7c8fa25b Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h 2024-07-02 23:43:25 +08:00
0ba4674126 removed MIPManager.h 2024-07-02 23:22:46 +08:00
94a0e03c44 [WIP] MIPManager 2024-07-02 00:51:59 +08:00
7903ac32c1 Update half_float types in VertexAttribBuffer/VertexAttribDataAccess 2024-07-01 23:30:38 +08:00
a5fe26b2f0 Fixed little bug in VertexAttribDataAccess, and then added half-float VADA 2024-07-01 21:40:23 +08:00
cfc3ac8250 Luminance change to ufloat8 instead of float in VertexLum material 2024-07-01 02:57:33 +08:00
9121ebd11b added newly type about VABMap/VADA 2024-07-01 02:56:26 +08:00
107251c9ad Added VIL in Pipeline, add comp VIL in CreateRenderable 2024-07-01 02:55:48 +08:00
0137ef6e0c added M_Gizmo3D.cpp inline material. 2024-06-26 01:50:55 +08:00
fafe6c077b [WIP] Gizmo 2024-06-25 01:17:47 +08:00
56b8798122 maybe finished, all examples test OK! 2024-06-20 00:16:29 +08:00
2f49e80122 [WIP] 2024-06-19 14:03:46 +08:00
806bf5dfdd [WIP] next step is ShaderCreateInfo::ProcOutput 2024-06-19 09:35:54 +08:00
3927b3c788 renamed values/struct. 2024-06-18 02:04:11 +08:00
6b9ac3220b removed ShaderResource 2024-06-18 01:50:03 +08:00
4251493415 added construct(VAType,count) function in ShaderVariableType 2024-06-18 01:31:54 +08:00