704 Commits

Author SHA1 Message Date
532a8e3b56 update support VkVulkanSDK 1.2.141 2020-06-11 18:25:08 +08:00
2960bdbb81 update example HQFilterTexture 2020-06-11 17:00:28 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
30b5639acc improvement the ShaderResource module 2020-06-09 14:05:20 +08:00
ca44bf2cf7 first version of ShaderResource 2020-06-08 19:12:29 +08:00
2cc0c77f13 add submodule "CMSceneGraph" 2020-06-08 19:12:00 +08:00
98cb564aa5 add ShaderResource.cpp/.h 2020-06-06 19:45:38 +08:00
004127cbfa update submodule "res" 2020-06-06 16:45:11 +08:00
3440db869a 清除旧的Shader处理代码 2020-06-06 16:38:31 +08:00
9c5f60f513 转移和渲染无关的代码到CMSceneGraph中 2020-06-06 16:37:13 +08:00
043d5608d0 AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB 2020-06-03 17:39:36 +08:00
51780a68ee 改进AssimpLoaderMesh 2020-05-19 19:03:13 +08:00
a5289c74a5 增加DamagedHelmet资源 2020-05-19 19:02:37 +08:00
6b12034437 修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用 2020-05-19 19:02:03 +08:00
f016b0d8c5 init 2020-05-19 17:28:02 +08:00
00eeeaf1db support new BaseString 2020-04-24 21:21:55 +08:00
2ebbbaf7b8 update submodule "res" 2020-04-08 20:53:04 +08:00
3fd43baff0 add "res" submodule 2020-04-07 19:13:06 +08:00
8707cbcc6f delete "res" subfolder 2020-04-07 19:02:47 +08:00
3194d9522c update submodules 2020-04-07 17:56:51 +08:00
f161404584 变量改名,以特别提示其定义 2020-04-07 17:56:15 +08:00
125392b037 add shader_compile.bat 2020-02-10 13:32:02 +08:00
3f53b0f65c support Vulkan SDK 1.2 2020-02-08 15:04:02 +08:00
ee52ad23ae to update the code of cnmr.gbuffer 2020-02-01 23:38:30 +08:00
86fc166bf1 add WorldMatrix.ubo 2020-02-01 23:32:46 +08:00
4c83df79ae update submodules 2020-01-24 00:28:42 +08:00
004e0037a4 submodules update 2020-01-23 21:00:35 +08:00
6a472780b3 add Subpass class 2020-01-21 18:57:39 +08:00
6463cd41e0 add RenderpassCreater class 2020-01-21 18:57:26 +08:00
9f2f853c10 add VKCommandBuffer::NextSubpass function. 2020-01-21 18:57:07 +08:00
b9249d960c Split vulkan::Device::CreateAttachmentDescription to a new function. 2020-01-21 16:23:01 +08:00
9d92ebb8da update 2 examples 2020-01-21 10:48:25 +08:00
c5b5486969 update SceneTree example, OnlyPosition3D.vert shader 2020-01-20 20:32:09 +08:00
71e9808492 update Geometry3D example 2020-01-20 20:28:01 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
7a0c4e9423 add ToneMapping.glsl 2020-01-20 17:42:45 +08:00
273885a80e use MaterialInstance in Geometry2D&HQFilterTexture 2020-01-20 17:42:30 +08:00
2fceaa4f8b use MaterialInstance in texture_rect sample 2020-01-20 16:35:43 +08:00
5794a3a23c use MaterialInstance in indices_rect sample 2020-01-20 16:22:30 +08:00
6e45d2b6b4 add VertexColor.frag with update first_triangle 2020-01-20 15:45:12 +08:00
f947a0746a 增加VKMaterialInstance类 2020-01-20 15:39:39 +08:00
854728ad57 合并vs/fs中两个ubo共用一个vulkan buffer * 2020-01-20 15:13:08 +08:00
e2811f2b2b 增加FragCoord属性测试 2020-01-20 15:02:40 +08:00
d532e0d04c 1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
2020-01-19 21:53:44 +08:00
625dde9ca7 1.add cnp.gbuffer 2020-01-19 21:53:02 +08:00
94b68bb2ec 1.update CMCore,cnmr.gbuffer
2.Cancle the branch,test subpass mode in deferred rendering.
2020-01-19 19:32:33 +08:00
1c48afe266 add gbuffer files 2020-01-17 17:06:23 +08:00
914e9189bc add DeferredRenderPass 2020-01-15 21:02:37 +08:00
818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00