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55204779ba
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RenderCmdBuffer中记录的DescriptorBinding改为按SetType分类为多个
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2025-06-06 23:39:20 +08:00 |
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75da8cabef
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建立最基础的SceneWorldManager
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2025-05-22 01:42:16 +08:00 |
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c5e9f151fc
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Put the Viewport in a RenderTarget and pass it after RenderCmdBuffer::Begin. auto bind ViewportInfo to any material.
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2025-03-05 01:01:48 +08:00 |
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5855b2eb5b
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use GetObjectFromList instead of GetListObject
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2024-07-15 01:21:49 +08:00 |
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49eb8f42f0
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updated DescriptorBinding::BindUBO, to support dynamic param.
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2024-03-06 22:40:51 +08:00 |
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5f1c60a24a
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Improved VKDescriptorBindingManage
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2024-03-06 00:26:23 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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ffaa6b5362
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few about MaterialInstance
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2023-06-05 21:39:12 +08:00 |
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3937206fcb
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upgraded DescriptorBinding
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2023-03-27 10:22:55 +08:00 |
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6c3e674d23
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used DescriptorBinding in Global Binding
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2023-03-25 23:12:08 +08:00 |
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