Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
2,103 Commits 24 Branches 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
hyzboy
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
hyzboy
29aa76a917 GPUDeviceAttribute更名为VkDevAttr 2025-05-17 20:13:23 +08:00
hyzboy
fd1a629941 将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。 2025-05-16 09:12:33 +08:00
hyzboy
5fec0732f3 新的WorkObject::CreateMaterialInstance封装,直接根据材质名称创建创建实例 2025-05-09 01:34:46 +08:00
hyzboy
b6a92e8cd3 Added WorkObject::CreatePrimitive function. 2025-03-14 00:17:19 +08:00
hyzboy
52b6e88522 Added Tick(double) in WorkObject 2025-03-13 23:36:47 +08:00
hyzboy
9f0625ed4e fixed a bug that crash after window resize. because WorkObject::cur_render_target don't reset after window resize. 2025-02-05 23:36:53 +08:00
hyzboy
7ec1c095cc [WIP] preparing UBO/SSBO<> 2025-02-01 16:32:08 +08:00
hyzboy
0d67993326 added WorkObject::CreateMaterialInstance 2025-01-29 18:10:37 +08:00
hyzboy
052e2c673a new WorkObject Construct function. 2025-01-29 17:42:06 +08:00
hyzboy
a03770fd00 Added WorkObject::CreateRenderable(...) 2025-01-28 22:20:48 +08:00
hyzboy
3c2f7ad705 added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp 2025-01-28 21:04:48 +08:00
hyzboy
93e38fc14f created ULRE.Work contains WorkObject/WorkManager 2025-01-28 20:48:43 +08:00
Powered by Gitea Version: 1.23.6 Page: 163ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API