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5b2f2dbb9f
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改进命名和注释
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2025-06-07 01:39:27 +08:00 |
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304c3a9bf4
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为RenderCmdBuffer中的desc_binding增加详细的注释
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2025-06-06 23:42:55 +08:00 |
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55204779ba
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RenderCmdBuffer中记录的DescriptorBinding改为按SetType分类为多个
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2025-06-06 23:39:20 +08:00 |
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a641c56381
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renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
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2025-05-18 02:15:33 +08:00 |
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4b2f344c5c
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renamed to MeshDataBuffer from PrimitiveDataBuffer,
renamed to MeshRenderData from PrimitiveRenderData
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2025-05-18 02:07:10 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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c5e9f151fc
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Put the Viewport in a RenderTarget and pass it after RenderCmdBuffer::Begin. auto bind ViewportInfo to any material.
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2025-03-05 01:01:48 +08:00 |
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dcefb261ad
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Added Render(Renderable *) in RenderCmdBuffer
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2025-01-27 05:28:21 +08:00 |
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f0a582271e
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optimized SwapchainModule and SwapchainRenderTarget
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2025-01-26 23:47:04 +08:00 |
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af03f2967c
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RenderCmdBUffer::BindFramebuffer removed RenderPass param.
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2025-01-26 12:13:03 +08:00 |
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6e12a411b1
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added SwapchainModule::GetRenderCmdBuffer()
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2025-01-26 00:15:54 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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611a9fe61d
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fixed draw_triangle_in_NDC sample and other about codes.
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2024-05-31 22:04:02 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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0dcf004f4c
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renamed to VAB from VBO
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2024-05-25 22:57:29 +08:00 |
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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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ad330f3a42
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renamed many values and function's name.
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2024-04-27 01:07:44 +08:00 |
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bbf94767fe
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using IBAccess=IndexBufferAccess
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2024-04-27 00:05:25 +08:00 |
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a1bf9336a3
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Added RenderCmdBuffer::Draw(const VertexInputData *)
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2024-04-26 00:41:53 +08:00 |
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9c6c37c07a
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renamed to IndexBufferAccess from IndexBufferData
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2024-04-26 00:32:11 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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d5eeb081e1
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removed codes about RenderCmdBuffer::SetLineWidth
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2023-11-01 18:36:20 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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95c67ba857
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fixed name of color.
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2023-07-29 01:54:01 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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ab6a8435a1
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optimized codes of ShaderCreateInfo::ProcDefine
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2023-06-05 17:01:13 +08:00 |
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12e64d7ce0
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added BindVBO and BindIBO functions at VKCommandBuffer.h/.cpp
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2023-05-06 19:29:38 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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b8a83a25eb
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use VKDescriptorSet instead of VKDescriptorSets
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2023-02-13 11:50:55 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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cc02b719e6
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improved codes of Debug
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2022-09-27 19:41:28 +08:00 |
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c0fde0e2a6
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added "dynamic rendering" support.
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2022-08-18 19:01:08 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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1e0e74da2f
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added InstanceTriangle example and few support.
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2022-06-24 16:28:22 +08:00 |
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d54f88c4c9
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optimized "copy color4f" at CommandBuffer::SetClearColor function
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2022-03-11 17:49:47 +08:00 |
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057e18640c
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used Color4f instead of r,g,b,a at CommandBuffer::SetClearColor
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2022-03-11 17:43:07 +08:00 |
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5d368a689d
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new FPCameraControl/LookAtCameraControl
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2022-01-24 22:31:46 +08:00 |
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fc219fb8b4
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added VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME support
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2022-01-24 19:48:54 +08:00 |
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bd8486da25
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codes layout
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2021-12-15 14:24:35 +08:00 |
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4b6fd42451
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CommandBuffer supported DebugMaker
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2021-11-23 11:54:54 +08:00 |
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2852003a71
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added first_set. but we don't support disorder descriptorSet
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2021-06-24 10:47:42 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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626c0cd3bf
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add offset param at BindDescriptorSets function.
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2020-11-30 16:52:38 +08:00 |
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a9317bb7f7
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add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer
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2020-11-16 16:42:20 +08:00 |
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