14 Commits

Author SHA1 Message Date
5b2f2dbb9f 改进命名和注释 2025-06-07 01:39:27 +08:00
eeb4492023 增加Camera数据在渲染器中的定义 2025-06-06 23:39:57 +08:00
f762d77b1d [OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。 2025-06-04 01:09:05 +08:00
e88facf834 初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。 2025-05-06 00:41:07 +08:00
d5df06dca3 Added Resize/event transmit 2025-03-06 01:24:25 +08:00
e5a46f3ee8 Added "RenderFramework *" in GraphModule and IRenderTarget 2025-02-05 22:44:58 +08:00
022cc4a2f3 removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework 2025-01-25 23:12:31 +08:00
906aba2459 use shorter name of manager/modules.... 2025-01-25 22:31:48 +08:00
2e53b48fff [BIG MILESTONE] render framework first test ok! can draw! 2025-01-25 17:17:55 +08:00
6141dbf4d5 removed RenderFramework::device_render_pass 2025-01-25 01:42:50 +08:00
10fbcfef14 RenderFramework::RunFrame/Run 2025-01-19 19:42:38 +08:00
014d783e73 [WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule 2025-01-19 18:13:06 +08:00
ff8222c256 moved device_render_pass to RenderFramework from GPUDevice. 2025-01-18 20:28:14 +08:00
911afc06f6 preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework 2025-01-16 02:10:03 +08:00