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626c0cd3bf
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add offset param at BindDescriptorSets function.
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2020-11-30 16:52:38 +08:00 |
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5c0fce859c
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update CMSceneGraph
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2020-11-30 15:41:42 +08:00 |
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0f85e6e7fb
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removed WalkerCamera from VulkanAppFramework.h
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2020-11-30 15:41:29 +08:00 |
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a1573aa833
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add Flush functions at VKBuffer
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2020-11-30 15:40:56 +08:00 |
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a4cfcb327a
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改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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b3789bca21
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add GPUMemory::Flush functions.
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2020-11-30 13:58:48 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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4bd4a9b898
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removed PushConstants at SceneNode/RenderList
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2020-11-26 17:51:59 +08:00 |
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f57a7afb74
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update
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2020-11-19 22:12:31 +08:00 |
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b58af7ac23
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support new Camera/CameraControl
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2020-11-17 17:20:59 +08:00 |
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fa986d369f
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Center/WorldCenter/LocalCenter use Vector4f instead Vector3f.
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2020-11-17 14:35:39 +08:00 |
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08fb9ec6d1
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move codes.
1.add a new construct function of TextureData, it's use TextureCreateInfo params.
2.add a new construct function of BufferImageCopy.
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2020-11-17 14:35:04 +08:00 |
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438ffd2d36
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change a type of value
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2020-11-17 14:33:30 +08:00 |
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bdaf383b38
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codes layout
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2020-11-17 14:33:10 +08:00 |
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a9317bb7f7
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add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer
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2020-11-16 16:42:20 +08:00 |
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d674741979
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add space file
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2020-11-09 19:00:58 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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a91d8140c7
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update GetUUIDCachePath function, use ComboFilename function.
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2020-11-09 13:20:24 +08:00 |
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b68243cf04
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codes layouted.
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2020-11-05 14:18:05 +08:00 |
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ceb4395b77
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add PipelineCache save/load
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2020-11-05 14:02:35 +08:00 |
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f6cf9dc1b8
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update GUI codes.(WIP)
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2020-11-03 22:29:32 +08:00 |
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fd49c76b53
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update command buffer and default theme engine
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2020-10-31 20:13:51 +08:00 |
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db20794b7f
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Removed default_theme namespace
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2020-10-30 19:02:50 +08:00 |
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0ff43f8994
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renamed a function, It from BeginRenderpass to BeginRenderPass
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2020-10-30 18:59:58 +08:00 |
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e5dd5720e6
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add ThemeEngine and DefaultThemeEngine
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2020-10-29 22:15:59 +08:00 |
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e17c910b50
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add BindInputAttachment at DescriptorSets
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2020-10-29 21:37:24 +08:00 |
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b875b6a489
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improved WriteDescriptorSet codes.
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2020-10-29 21:19:50 +08:00 |
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b02638e840
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redesigned the WriteDescriptorSet
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2020-10-29 16:50:19 +08:00 |
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33330c6942
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add VKCommandBufferRender.cpp
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2020-10-28 19:49:57 +08:00 |
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4d138fa0ac
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add enable PushDescriptor ext.
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2020-10-28 19:49:47 +08:00 |
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12b66c3e64
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fix chaos of Layer and extension
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2020-10-28 17:28:07 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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672a14e656
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1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
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2020-10-27 22:43:24 +08:00 |
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d0fd9af309
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add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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341acc92e1
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use RGB565+RG8 GBuffer format.
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2020-10-27 14:29:26 +08:00 |
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35d0c6c9c9
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use new Mouse/KeyboardButton event names.
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2020-10-27 14:28:35 +08:00 |
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613be62b73
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use RG8 format Normal in GBuffer
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2020-10-27 11:22:04 +08:00 |
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5722e62605
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延迟渲染最终世界坐标改用深度逆推
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2020-10-26 22:57:29 +08:00 |
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151dd86f94
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use max Swapchain format.
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2020-10-26 22:28:55 +08:00 |
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e2b9983add
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optimized BuildCommandBuffer of VulkanAppFramework
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2020-10-26 22:16:38 +08:00 |
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0ecd947f8a
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add gui examples.
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2020-10-26 21:51:51 +08:00 |
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40d91b5992
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remove main_rp value of SwapchainRenderTarget
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2020-10-26 21:51:30 +08:00 |
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b4c385c40c
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set ColorAttachments at GPUDevice::CreatePipeline
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2020-10-26 16:08:42 +08:00 |
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744c3a1963
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little change
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2020-10-26 15:45:03 +08:00 |
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9db09fced1
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fix a but, it's ChangeTexture2D multi functions don't SubmitTexture
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2020-10-26 15:43:56 +08:00 |
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e13d442ee1
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support texture file with mipmaps data.
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2020-10-25 21:29:18 +08:00 |
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7f71b50316
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move position of GetMipLevel functions.
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2020-10-25 15:07:41 +08:00 |
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2c5fd977f2
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finished support autoGenerateMipmaps
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2020-10-24 21:50:36 +08:00 |
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10c79f30a0
|
upgrade examples
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2020-10-24 19:14:31 +08:00 |
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