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5ba5a331a5
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moved Check()/Comp()/From() to .cpp from ShaderVariableType.h
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2024-10-29 23:40:32 +08:00 |
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f741825ab7
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Added WindowMode.h
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2024-10-29 02:25:45 +08:00 |
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6bc9352c80
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added BlendOpAdvanced support, but no test.
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2024-10-29 01:48:59 +08:00 |
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e99b669ef3
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removed graph_module_manager/swapchain_mode from GPUDevice.
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2024-10-29 01:48:38 +08:00 |
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ffc6f0a074
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split to BlendMode.h/LightCullMode.h from RenderFramework.h
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2024-10-29 01:47:24 +08:00 |
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d1ad3f35ac
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moved few codes to SwapchainModule
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2024-10-29 00:50:32 +08:00 |
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4f870edc3b
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redefined RenderFramework
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2024-10-29 00:50:15 +08:00 |
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2ffe402fae
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update codes of about TextureLoader
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2024-10-29 00:49:47 +08:00 |
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d3df8d50ca
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used GetVkDevice() instead of GetVulkanDevice()
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2024-10-29 00:36:48 +08:00 |
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2221e10750
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Added GraphManager/TextureManager, moved few codes to they are.
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2024-10-29 00:34:02 +08:00 |
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983281f6ad
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splited to GraphModuleManager.cpp
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2024-10-25 23:17:14 +08:00 |
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1183e44221
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Added RegistryCommonModule.cpp
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2024-10-24 00:29:16 +08:00 |
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e52f7c13a9
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use AnsiIDName instead of AnsiString in GraphModuleMap
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2024-10-23 23:22:41 +08:00 |
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7d586182c8
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Added GraphModuleFactory/SwapchainModule, but can't run
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2024-10-23 02:09:01 +08:00 |
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c3522da518
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little codes of RenderFramework/RenderModule
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2024-10-23 01:13:15 +08:00 |
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7a373d6bc0
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InitGraphModuleManager/ClearGraphModuleManager in GPUDevice.
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2024-10-23 01:12:36 +08:00 |
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62f2e4f819
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first edition of GraphModule/GraphModuleManager
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2024-10-23 01:11:57 +08:00 |
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427d337845
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Added GraphModule.cpp/.h
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2024-10-22 01:51:25 +08:00 |
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a0b0027663
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added Component.cpp/StaticMeshComponent.h/.cpp
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2024-10-20 23:28:46 +08:00 |
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83c1a067fe
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Added Owner in SceneNode, and then have few other change.
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2024-10-20 23:17:04 +08:00 |
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0df9d64dcf
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Moved Pipeline to MaterialRenderMap from MaterialRenderList
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2024-10-20 21:41:27 +08:00 |
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6e54a4051d
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litte modified GBufferFormat.cpp/.h
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2024-10-20 01:41:38 +08:00 |
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5195f62ac5
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few change
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2024-10-20 01:41:13 +08:00 |
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4f67c0184d
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removed ##
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2024-10-20 01:40:52 +08:00 |
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dc374c0fc7
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added CheckColorAttachmentFormatSupport/CheckDepthStencilAttachFormatSupport in GPUDevice
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2024-10-20 01:19:06 +08:00 |
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ceb4e3e5f3
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renamed SwapchainPrefer colorspaces
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2024-10-20 01:18:42 +08:00 |
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59b3ec6bf3
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preparing RenderFramework
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2024-10-19 13:08:05 +08:00 |
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2c67990daa
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little and unimportant update
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2024-10-13 00:15:45 +08:00 |
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620d05c6ff
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added shadow attributes in StaticMesh
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2024-10-10 01:59:24 +08:00 |
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d1f1124302
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updated SceneNodeAttributes.h
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2024-10-10 01:59:05 +08:00 |
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e9d5b369bf
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Added ShadowPolicy.h
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2024-10-10 01:58:47 +08:00 |
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71c0c7e627
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Added SceneNodeAttributes.h
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2024-10-10 01:23:12 +08:00 |
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2f34d556e4
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renamed to ChildNode instead of SubNode
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2024-10-06 16:49:08 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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4614562929
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optimized SceneNode class.
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2024-10-06 02:30:59 +08:00 |
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9450d92784
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use Contains instead of IsMember/IsExist
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2024-10-05 22:51:27 +08:00 |
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d7f7a7d095
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[WIP] preparing SceneManager
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2024-09-06 01:04:28 +08:00 |
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59fc27c864
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layout codes of GizmoResource.hj
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2024-09-02 23:07:20 +08:00 |
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bbbd8b06c2
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move the white_torus to GizmoRotate
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2024-09-02 00:32:30 +08:00 |
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efd9a447fb
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use TransformFaceToCamera in GizmoTest.cpp
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2024-08-31 15:55:58 +08:00 |
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5e8957b78b
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TransformFaceToCamera class is finished.
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2024-08-31 15:46:11 +08:00 |
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99264b5b0a
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Split SceneMatrix to standalone files
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2024-08-31 00:10:57 +08:00 |
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8ebbd674b2
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Moved WorldPosition to SceneMatrix
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2024-08-31 00:04:20 +08:00 |
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72ceffeda2
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Added UpdateMaterialInstance method. but no any test.
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2024-08-30 03:36:01 +08:00 |
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726a8ec635
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use circle instead of Square in Gizmo3DMove
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2024-08-30 01:29:20 +08:00 |
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cf2efd69b9
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Added CreateCircle2D/3D,CreateCircle3DByIndexTriangles functions.
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2024-08-30 01:28:49 +08:00 |
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e35abf0051
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Added PrimitiveCreater::hasIndex()
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2024-08-30 01:28:20 +08:00 |
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e02aaf812d
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Renamed to Square from plane
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2024-08-30 00:38:40 +08:00 |
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ca6d99b6fb
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gizmo's scale/move/rotate to use same Value.
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2024-08-30 00:30:06 +08:00 |
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3f37fec8a8
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use hgl_cmp<Matrix4f> instead of IsNearlyEqual
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2024-08-29 20:25:57 +08:00 |
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