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9999ff26c8
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add "binding" in "struct ShaderStage"
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2020-07-16 17:01:33 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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ca44bf2cf7
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first version of ShaderResource
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2020-06-08 19:12:29 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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