768 Commits

Author SHA1 Message Date
7a0c4e9423 add ToneMapping.glsl 2020-01-20 17:42:45 +08:00
273885a80e use MaterialInstance in Geometry2D&HQFilterTexture 2020-01-20 17:42:30 +08:00
2fceaa4f8b use MaterialInstance in texture_rect sample 2020-01-20 16:35:43 +08:00
5794a3a23c use MaterialInstance in indices_rect sample 2020-01-20 16:22:30 +08:00
6e45d2b6b4 add VertexColor.frag with update first_triangle 2020-01-20 15:45:12 +08:00
f947a0746a 增加VKMaterialInstance类 2020-01-20 15:39:39 +08:00
854728ad57 合并vs/fs中两个ubo共用一个vulkan buffer * 2020-01-20 15:13:08 +08:00
e2811f2b2b 增加FragCoord属性测试 2020-01-20 15:02:40 +08:00
d532e0d04c 1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
2020-01-19 21:53:44 +08:00
625dde9ca7 1.add cnp.gbuffer 2020-01-19 21:53:02 +08:00
94b68bb2ec 1.update CMCore,cnmr.gbuffer
2.Cancle the branch,test subpass mode in deferred rendering.
2020-01-19 19:32:33 +08:00
1c48afe266 add gbuffer files 2020-01-17 17:06:23 +08:00
914e9189bc add DeferredRenderPass 2020-01-15 21:02:37 +08:00
818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00
8e6f672505 add NormalMatrix in PushConstants 2020-01-13 20:13:48 +08:00
1a75ab0101 add platform limts 2020-01-13 14:50:24 +08:00
5d496298bc add ForceDiscreteGPU.c 2020-01-13 14:48:45 +08:00
148372a601 add WorldMatrix.h 2020-01-11 21:28:41 +08:00
f3961d7c6b add shader 2020-01-10 18:04:52 +08:00
2df1b26a09 to update DataSource/Component of Material 2020-01-09 22:01:27 +08:00
ac64f28e2f add DataSource of material 2020-01-09 18:22:18 +08:00
e77cb00e89 redefine folder tree of material 2020-01-09 17:40:39 +08:00
93d680926e add new MaterialComponent 2020-01-09 16:53:30 +08:00
27c6aefc7a redefine the Material class. 2020-01-08 21:52:53 +08:00
5e64222c48 update ColorSpace.h 2020-01-07 22:35:19 +08:00
a331286b30 add ColorSpace.h 2020-01-07 18:14:16 +08:00
909dbb0fd9 add NativeValue define. 2019-12-27 19:31:42 +08:00
e2810f7d7d use "Value" instead "X" for Float1 node. 2019-12-21 13:44:25 +08:00
1ec3542ac8 test ComboVector1to3 shader 2019-12-20 22:08:10 +08:00
f6417e79d0 add comboVector and splitVector node 2019-12-19 18:08:27 +08:00
7dd42cb369 1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
2019-12-18 20:33:46 +08:00
48147bf751 delete folder "WIP" 2019-12-18 20:16:02 +08:00
7852b59e20 the ShaderMaker can run first version. 2019-12-18 20:12:56 +08:00
f9531064b6 update ShaderMaker 2019-12-16 20:35:51 +08:00
557a6c3f56 update submodules SPIRV-Cross and assimp, jsoncpp 2019-12-16 00:32:52 +08:00
791a034085 base struct of ShaderMaker 2019-12-15 20:51:11 +08:00
751caa1db8 create "enum class NodeType" instead "Node::type_name" 2019-12-14 20:52:58 +08:00
0aaec981b2 to improved the CreateDefaultVertexShader() 2019-12-14 13:42:16 +08:00
e61ed1d146 first build&test ok of ShaderMaker 2019-12-13 17:55:20 +08:00
2fa918c00d first finished check function of ShaderMaker.wait test. 2019-12-13 11:20:08 +08:00
c3a3275f12 update struct 2019-12-12 22:25:40 +08:00
47ccb2c3c6 update finished node define. 2019-12-11 19:33:29 +08:00
5deb57460c create stand-alone shader common.h 2019-12-10 22:12:09 +08:00
c37a858524 splite to many header files from shader's node/param 2019-12-10 21:52:10 +08:00
35c89fed56 create shader maker branch 2019-12-07 21:20:03 +08:00
d3a9dae1d4 add shadermaker.h 2019-12-06 21:47:17 +08:00
793b61b6a8 add shader node header files. 2019-12-06 21:45:51 +08:00
834cb48fa9 support B10GR11UF format texture files. 2019-12-04 21:05:09 +08:00
776a887911 delete texture_linear.cpp 2019-12-03 22:18:31 +08:00
a3ce45ffa8 use tiling instead use_optimal/use_linear 2019-12-03 22:13:11 +08:00