735 Commits

Author SHA1 Message Date
f9531064b6 update ShaderMaker 2019-12-16 20:35:51 +08:00
557a6c3f56 update submodules SPIRV-Cross and assimp, jsoncpp 2019-12-16 00:32:52 +08:00
791a034085 base struct of ShaderMaker 2019-12-15 20:51:11 +08:00
751caa1db8 create "enum class NodeType" instead "Node::type_name" 2019-12-14 20:52:58 +08:00
0aaec981b2 to improved the CreateDefaultVertexShader() 2019-12-14 13:42:16 +08:00
e61ed1d146 first build&test ok of ShaderMaker 2019-12-13 17:55:20 +08:00
2fa918c00d first finished check function of ShaderMaker.wait test. 2019-12-13 11:20:08 +08:00
c3a3275f12 update struct 2019-12-12 22:25:40 +08:00
47ccb2c3c6 update finished node define. 2019-12-11 19:33:29 +08:00
5deb57460c create stand-alone shader common.h 2019-12-10 22:12:09 +08:00
c37a858524 splite to many header files from shader's node/param 2019-12-10 21:52:10 +08:00
35c89fed56 create shader maker branch 2019-12-07 21:20:03 +08:00
d3a9dae1d4 add shadermaker.h 2019-12-06 21:47:17 +08:00
793b61b6a8 add shader node header files. 2019-12-06 21:45:51 +08:00
834cb48fa9 support B10GR11UF format texture files. 2019-12-04 21:05:09 +08:00
776a887911 delete texture_linear.cpp 2019-12-03 22:18:31 +08:00
a3ce45ffa8 use tiling instead use_optimal/use_linear 2019-12-03 22:13:11 +08:00
33a6f3f6e4 delete TGATexture 2019-12-03 21:24:23 +08:00
8515f41718 exchange LoadTGATexture to CreateTextureFromFile for texture_rect sample 2019-12-03 20:48:42 +08:00
0d353d47cb delete TextureType.h 2019-12-03 17:03:42 +08:00
7c889f17ef update submodule 2019-12-02 22:28:27 +08:00
97a80cf843 add new test source(don't use) 2019-12-02 22:14:00 +08:00
0e6db3b1dc 删除DevIL 2019-11-27 19:11:37 +08:00
bea1366a89 增加第三方库DevIL 2019-11-26 11:11:24 +08:00
338558205e 修复至可运行 2019-11-26 00:33:24 +08:00
f5cafb91b8 建立独立的VKDeviceSwapchain.cpp将交换链创建相关代码移到这里 2019-11-26 00:22:54 +08:00
5846913197 新的纹理创建 2019-11-25 22:05:05 +08:00
14e4d493dc 增加新的PBRBasic,准备测试PBR渲染 2019-11-25 16:26:30 +08:00
355234e75a 增加random shader函数 2019-11-20 19:52:26 +08:00
a444f6b795 改进VulkanAppFramework 2019-11-14 17:57:46 +08:00
dc50f1e0d3 增加新的CheckInstanceLayer函数 2019-11-13 20:50:34 +08:00
c6b6773101 新增VulkanInstanceLayer可自定义指定 2019-11-13 19:55:13 +08:00
2ac749bf95 VKInstance类删除多余的ExtList 2019-11-13 16:10:42 +08:00
d074fb6456 TextureFormat测试程序去掉多余的窗口创建 2019-11-13 16:01:13 +08:00
54944ca2b9 排版 2019-11-11 20:26:35 +08:00
3eb2bccaab 修正源代码文件没有用UTF8-BOM编码方式保存的问题 2019-11-08 17:41:50 +08:00
4079407f73 完成新的VKDebugOut对象,使用户创建时可使用自定义的Debug输出 2019-11-08 01:58:51 +08:00
19be1c4d9f 分离VKDebugOut以及VKProperties 2019-11-06 20:52:09 +08:00
dbfa2ec526 增加几张贴图 2019-11-05 18:02:13 +08:00
152180ca7f 移动InitDefaultShaderBuildResource调用位置 2019-10-24 18:05:52 +08:00
14f4846695 将所有平台可用的格式抽离出来复制一套定义,用于在纹理转换器中使用支持 2019-10-01 20:21:36 +08:00
fd02d2f4ee update uint2float convert 2019-09-05 20:49:53 +08:00
c691fce56b 增强TGA纹理解晰 2019-09-03 18:21:46 +08:00
66fee61451 TGA加载增加枚举明确属性意义,清除直接手写的ID 2019-09-02 17:15:52 +08:00
f611b8bfd9 submodule update 2019-08-29 15:56:31 +08:00
d932d639b7 子模块以及log引用目录更新 2019-08-27 20:29:03 +08:00
e939b1997e what,fix CMCore submodule 2019-08-24 01:07:59 +08:00
d0f13ba51d 更新CMCore/CMCMakeModule 2019-08-23 19:05:12 +08:00
96fcee1948 将原本Platform,Window中的CreateRenderDevice,改成独立C函数放于VKDeviceCreater中 2019-08-23 11:18:09 +08:00
5972a58648 将platform改为使用独立的CMPlatform 2019-08-23 11:17:21 +08:00