31 Commits

Author SHA1 Message Date
6635d33461 更新BillboardTest/PlaneGrid3D,支持新的CameraControl::SetPosition/SetTarget,简化初始化设置操作 2025-06-10 23:36:46 +08:00
0170a8d7c6 更新PlaneGrid3D到可运行 2025-06-10 23:11:30 +08:00
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
cfc3ac8250 Luminance change to ufloat8 instead of float in VertexLum material 2024-07-01 02:57:33 +08:00
c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size. 2024-06-16 22:58:45 +08:00
1abe8770d7 removed Std3D/VertexLum2D.mtl 2024-06-12 09:55:50 +08:00
cd4733a491 PlaneGrid use 2d position format instead of 3d. 2024-06-02 20:15:56 +08:00
bba5a660a3 fixed PlaneGrid3D sample 2024-06-01 12:07:34 +08:00
bf50333f5b Remove the excess # include 2024-05-23 02:28:09 +08:00
35b7c9651f used 3 colors in BlinnPhongDirectionLight.cpp 2024-03-16 00:20:27 +08:00
2ce36ec26c
fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug. 2024-03-07 00:07:49 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
55c27a883b init empty BlinnPhongDirectionLight example 2024-02-12 08:20:24 +08:00
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
255c7859f1
optimized DescriptorSets::Update 2023-10-12 01:40:59 +08:00
a5830e18cb added ReserveDirection 2023-10-11 19:38:12 +08:00
ae88a65315 added newly CreateMaterialInstance that include MIData 2023-10-11 19:14:24 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
10d4f2f04a
fixed RayPicking.cpp, it can RUN ok! 2023-10-05 00:50:31 +08:00
e95cbb28a4
improved PlaneGrid 2023-09-29 02:59:10 +08:00
78946994bb Added VertexLum3D material, test PlaneGrid3D OK! 2023-09-28 18:13:51 +08:00
db766f33ac fixed PlaneGrid3D example, it RUN OK!!! 2023-09-28 17:44:47 +08:00
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00