18 Commits

Author SHA1 Message Date
66fbe5571e added comments 2024-06-12 08:56:01 +08:00
4fcdd42ce4 fixed RayPicking.cpp sample on newest sdk. 2024-06-12 08:53:54 +08:00
b71c912fd5 [WIP] RayPicking.cpp 2024-06-12 02:14:56 +08:00
66ef3160e1 used newly VKBufferMap in PrimitiveCreater 2024-06-02 12:16:33 +08:00
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
55c27a883b init empty BlinnPhongDirectionLight example 2024-02-12 08:20:24 +08:00
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
ae88a65315 added newly CreateMaterialInstance that include MIData 2023-10-11 19:14:24 +08:00
77b0266cdc Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp 2023-10-11 19:06:18 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
19df201ab5 Added ShaderStage macro in ShaderGen 2023-10-07 16:14:34 +08:00
10d4f2f04a
fixed RayPicking.cpp, it can RUN ok! 2023-10-05 00:50:31 +08:00