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258 Commits 24 Branches 0 Tags
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10 Commits

Author SHA1 Message Date
HuYingzhuo
9d8da06a3e 删除PipelineLayout类,数据并入Pipeline类 2019-04-28 17:47:58 +08:00
HuYingzhuo
20f2aa7277 更合理的数据分类,建立Renderable,删除vertexinput。 2019-04-28 17:02:38 +08:00
HuYingzhuo
8f60701a51 大规模重构完成,下一步将Bind VBO工作在VertexInput前由MaterialInstance检测一次格式,并将新格式赋给VkVertexInputAttributeDescription 2019-04-28 16:06:53 +08:00
hyzboy
6a05317d4c material增加定义 2019-04-27 02:07:06 +08:00
hyzboy
176d966159 Shader增加UBO binding记录和获取 2019-04-27 01:36:58 +08:00
hyzboy
6a313c9e25 VAB改为同时备份Attribute属性,虽然大部分情况下无需修改 2019-04-27 01:09:27 +08:00
HuYingzhuo
c01f46df5c 删除VertexInputState类,其内容并入Shader类。
VertexInputStateInstance类更名为VertexAttributeBinding
2019-04-26 22:34:51 +08:00
HuYingzhuo
3bd896e997 VertexInput拆分为VertexInptuState,VertexInputStateInstance 2019-04-26 21:43:22 +08:00
HuYingzhuo
3ec0833f59 增加SPIRV-Cross测试代码 2019-04-25 21:57:37 +08:00
HuYingzhuo
ffcf03dfd3 定义Material/MaterialInstance 2019-04-25 10:09:56 +08:00
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