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2,104 Commits 24 Branches 0 Tags
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10 Commits

Author SHA1 Message Date
hyzboy
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
hyzboy
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
hyzboy
c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size. 2024-06-16 22:58:45 +08:00
hyzboy
aa853fbdfb fixed 3 samples that are texture_quad, texture_rect and texture_rect_array 2024-05-31 23:17:08 +08:00
hyzboy
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
hyzboy
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
HuYingzhuo(hugo/hyzboy)
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
HuYingzhuo(hugo/hyzboy)
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
HuYingzhuo(hugo/hyzboy)
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
HuYingzhuo(hugo/hyzboy)
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00
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