18 Commits

Author SHA1 Message Date
692eeff4a3 Removed mtl_name from MaterialCreateConfig 2025-05-18 01:33:48 +08:00
2e7c2663e0 所有材质全部使用新方法注册,但此举带来一个问题就是所有代码中的材质代码都被链接,会造成核心可执行程序变大。 2025-05-17 20:47:39 +08:00
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
29aa76a917 GPUDeviceAttribute更名为VkDevAttr 2025-05-17 20:13:23 +08:00
2dd60fee7f 将static MaterialFactory 定义移到.h 2025-05-17 20:01:17 +08:00
fd1a629941 将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。 2025-05-16 09:12:33 +08:00
9be5de0f57 准备增加MaterialLibrary 2025-05-05 03:25:19 +08:00
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
bd0a3d8be1 to support newly String<>/IDName/Compare 2025-01-15 02:42:04 +08:00
28fcdb6216 preparing LerpLine example. 2024-07-30 00:11:04 +08:00
686372b60f added ShaderVariableType.h 2024-06-18 01:28:53 +08:00
8d3cd8d561 remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN. 2024-05-25 22:47:26 +08:00
a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream 2024-05-25 17:58:39 +08:00
6b13c159d8 added comp operator in MaterialConfig 2023-10-12 14:59:39 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
bead8128b7 test ok that LoadPureColor2D material from file. 2023-10-10 10:57:29 +08:00
b262fdc645 added MaterialFileLoader.cpp 2023-10-08 20:00:46 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00