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692eeff4a3
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Removed mtl_name from MaterialCreateConfig
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2025-05-18 01:33:48 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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fd1a629941
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将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
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2025-05-16 09:12:33 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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5188d4149c
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added Unknow and Static in DescriptorSetType
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2024-03-09 23:35:56 +08:00 |
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b781ff41a3
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removed codes about VkDebugMaker
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2023-10-13 02:01:57 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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083600a95f
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added mi_max_count in Material
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2023-09-19 21:44:48 +08:00 |
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902dc20340
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used ActiveMemoryBlockManager to manage data of material instances in Material class.
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2023-09-19 21:09:09 +08:00 |
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64235b12b6
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used AutoDelete<>.Finish() at CreateMaterial.
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2023-06-15 16:07:11 +08:00 |
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d05f1109b5
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removed MaterialData
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2023-06-14 18:20:23 +08:00 |
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3de67f8cf1
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updated RenderResource::CreateMaterial
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2023-06-14 17:55:06 +08:00 |
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9816592bf6
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optimized codes of RenderSource::CreateMaterial
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2023-06-14 16:55:22 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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5749d8ec8a
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optimized ShaderModuleMapByName in RenderResource
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2023-06-12 16:30:16 +08:00 |
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01cdb7661b
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used UTF8String instead of OSString in shader_module_by_name and material_by_name of RenderResource
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2023-06-05 17:07:37 +08:00 |
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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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c485941342
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added PureColor2D.cpp
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2023-05-19 22:22:55 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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c232feb40a
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temporary to disable the RenderList and RenderNode
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2023-04-28 11:10:50 +08:00 |
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939bbfeb1f
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splite RenderNode2D/3D,RenderList2D/3D
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2023-03-23 21:43:10 +08:00 |
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a7c761e1c5
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renamed value.
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2023-03-21 21:46:16 +08:00 |
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bc9fc9b50f
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fixed a bug that it don't Add(mtl) at RenderResource::CreateMaterial(MaterialCreateInfo *)
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2023-03-21 18:05:27 +08:00 |
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694add27ae
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first tested ok that AutoMaterial in first_triangle example.
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2023-03-21 14:17:33 +08:00 |
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9302cbc3ef
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finished write codes of CreateMaterial from MaterialCreateInfo
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2023-03-20 22:09:37 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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3a378be660
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removed sd_list for MaterialDescriptorSets
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2023-03-19 20:41:12 +08:00 |
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aed56a35e0
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use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
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2023-03-19 20:23:54 +08:00 |
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09277924f1
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comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
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2023-03-19 20:18:56 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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165f9d2a5f
|
rename and layout.
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2023-03-17 16:21:12 +08:00 |
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4de8139936
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reanmed to ShaderAttribute instead of ShaderStage
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2023-03-17 16:06:11 +08:00 |
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ba65d1abf2
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renamed to PerMaterial instead of PerMaterialInstance
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2023-03-04 18:21:03 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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0abe38de98
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LoadMaterial use ConstBufferReader
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2023-02-23 19:01:01 +08:00 |
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a6b71a449e
|
optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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cce2cab12c
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renamed to PerMaterialInstance instead of PerMaterial
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2023-02-23 12:31:42 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
|
2023-02-22 21:53:51 +08:00 |
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b35ef27610
|
upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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