18 Commits

Author SHA1 Message Date
487d3c4978 added WorkObject.h 2025-01-24 13:23:57 +08:00
aa6071a948 added newly files and adjust comments. 2023-10-11 18:50:06 +08:00
3a3f9d10b7
Parse MaterialInstance filed in MaterialFileLoader.cpp 2023-10-09 01:12:27 +08:00
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00
6b8e76b75f split codes of ShaderGen 2023-03-06 14:06:20 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
0ecd947f8a add gui examples. 2020-10-26 21:51:51 +08:00
24474df151 add 2d AA Line examples 2020-09-30 14:21:24 +08:00
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
37c0501bed 开始Vulkan尝试 2019-04-09 00:22:26 +08:00
d4b3783efa 删除多余工程 2019-03-09 15:09:14 +08:00
7cf879207f 增加SamplerObject使用范例,使用SamplerObject来设置纹理过滤等参数,而非在纹理上设置 2018-12-08 15:58:42 +08:00
0ea658cefa 创始DirectGLTexture初始工程 2018-12-07 19:39:00 +08:00
b8b818e6f2 创建DirectGLRender分支和基示测试程序 2018-11-30 12:19:55 +08:00
8abbf0117d 增加新的OutputGLInfo范例 2018-11-28 15:58:11 +08:00
cc2fce4c8c 移动原本的范例为EnumRenderDevice 2018-11-27 21:05:43 +08:00
c57b441070 增加部分基础库头文件 2018-11-27 15:43:32 +08:00