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5d9aab7dda
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used RenderablePrimitiveCreater and ZeroToOne coordinate system at third_triangle.cpp
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2023-03-22 19:41:06 +08:00 |
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cde2d9f86b
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used AutoDelete<MaterialCreateInfo> instead of delete operator.
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2023-03-22 19:39:53 +08:00 |
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9fd13680d1
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used RenderablePrimitiveCreater in second_triangle.cpp
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2023-03-22 18:15:45 +08:00 |
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8af96ed4a5
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added a test that it's zero2one coordinate system at second_triangle.cpp
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2023-03-22 17:56:36 +08:00 |
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57b480754c
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renamed name of example project
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2023-03-22 16:09:11 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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e1c3b95de7
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next work: support 3-way coordinate system in VertexColor2D material.
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2023-03-22 02:41:19 +08:00 |
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44620abc21
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added SetGlobal/GetGlobal/Free at RenderResource
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2023-03-21 21:37:03 +08:00 |
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8bf1ad2a46
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added a standard material that it's VertexColor2DNDC.
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2023-03-21 21:01:16 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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0dae30fa06
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updated first_triangle.cpp
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2023-03-21 14:37:51 +08:00 |
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694add27ae
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first tested ok that AutoMaterial in first_triangle example.
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2023-03-21 14:17:33 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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99939bd83d
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optimized CreatePipeline of RenderPass class
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2023-02-23 14:43:57 +08:00 |
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844636a46b
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optimized first_triangle based on RenderablePrimitiveCreater class.
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2023-02-23 13:49:18 +08:00 |
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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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f990539633
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supported half_float and 8bit unorm format at first_triangle example.
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2023-02-21 18:35:08 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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251d851f65
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upgraded codes based on newly CM... library.
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2023-02-13 11:48:53 +08:00 |
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8fc83ba9b3
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added PipelineCacheCreateInfo struct.
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2022-10-28 17:57:09 +08:00 |
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f8646ca880
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renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
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2022-10-14 19:40:16 +08:00 |
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fc2c8021ba
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renamed Fence instead of GPUFence
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2022-10-14 19:27:29 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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2e6a8e794f
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renamed to BaseColor instead Color in VAN.
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2022-10-12 16:30:15 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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bb3b06f168
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added Debug log.
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2022-09-29 18:29:21 +08:00 |
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cc02b719e6
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improved codes of Debug
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2022-09-27 19:41:28 +08:00 |
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d98df3ee9c
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added DebugUtils/DebugMaker test
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2022-09-26 16:11:42 +08:00 |
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12760ab5c5
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added VKDebugUtils.h/.cpp
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2022-09-26 12:14:52 +08:00 |
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f70be8e42c
|
moved to inline_geometry namespace they are CreateRenderable....functions.
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2022-06-24 21:36:24 +08:00 |
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e381c3efeb
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renamed to render_obj from render_instance
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2022-06-24 21:17:28 +08:00 |
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d8d8d97abd
|
renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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43c60c16e2
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upgrade many value name.
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2022-06-24 18:00:22 +08:00 |
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0fca6b8fc4
|
renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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1e0e74da2f
|
added InstanceTriangle example and few support.
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2022-06-24 16:28:22 +08:00 |
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ea93dfcc86
|
added third_triangle example
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2022-06-24 16:27:43 +08:00 |
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80b89b3d21
|
upgraded example folder at VisualStudio project.
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2022-06-24 12:45:04 +08:00 |
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c231637613
|
used RangeCheck instead of many if
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2022-06-24 11:42:20 +08:00 |
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6ac722bbba
|
renamed to second_triangle.cpp instead of two_triangle.cpp
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2022-06-22 12:05:46 +08:00 |
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2a28872309
|
renamed to FullScreenTriangle instead of FullScreenRect.
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2022-06-21 13:36:30 +08:00 |
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1a18fdd77c
|
added FullScreenRect example.
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2022-06-20 21:40:28 +08:00 |
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3fbbdb8204
|
added few codes, but they can't run.
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2022-06-18 18:47:08 +08:00 |
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394bd4bc8d
|
Improved TextRender supports character limit customization.
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2022-05-13 10:57:05 +08:00 |
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b0f4adde3c
|
rename to DeferredRender.cpp instead of DeferredRenderMultiCmdBuffer.cpp
Signed-off-by: HuYingzhuo(hugo/hyzboy) <hyzboy@outlook.com>
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2022-05-13 10:01:47 +08:00 |
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ef7068be08
|
Merge branch 'devel_23_instance' of https://github.com/hyzboy/ULRE into devel_23_instance
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2022-03-31 23:36:54 +08:00 |
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295ee4f4a0
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added a error check.
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2022-03-31 23:36:34 +08:00 |
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3e81d05c81
|
fixed a example that is SceneTree, and then should support instance.
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2022-03-28 16:10:24 +08:00 |
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727d36f16b
|
supported HDPI PerMonitor at Windows platform.
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2022-03-15 18:03:29 +08:00 |
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