46 Commits

Author SHA1 Message Date
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
8512d4169c updated indices_rect.cpp, it can run. 2021-06-19 20:56:32 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
80dd4f6010 删除shader文件名.spv后缀 2020-06-12 16:00:18 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
5794a3a23c use MaterialInstance in indices_rect sample 2020-01-20 16:22:30 +08:00
e2811f2b2b 增加FragCoord属性测试 2020-01-20 15:02:40 +08:00
e38d02f6e0 废除WorldMatrix中的vp_size 2019-07-17 12:01:20 +08:00
0c20f52eb8 world matrix增加viewport size 2019-07-17 04:49:49 +08:00
d23abfade0 PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget 2019-07-16 20:22:29 +08:00
32db6678cc RenderTarget初步制作并测试成功 2019-07-16 19:59:53 +08:00
ec106446b2 修订其它范例以可以正常运行,接下来制作RenderTarget 2019-07-16 10:44:19 +08:00
4412766ddf 已确认几个2D范例均可正常DEPTH TEST/WRITE,但在使用CAMERA后得出的无法写入DEPTH 2019-07-11 02:42:11 +08:00
f4268b02ba CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录 2019-07-10 21:21:17 +08:00
4586038c6f 修改以支持win32模式 2019-07-06 16:46:19 +08:00
f6579df9f3 从SharedPtr换用更轻量级的AutoDelete 2019-07-05 17:03:28 +08:00
1e8eb7d6bf 所有PipelineCreater定义改用智能指针 2019-07-05 17:00:49 +08:00
0c8ced9aa2 函数改名 2019-07-01 17:04:02 +08:00
f8569ed513 增加WalkerCameraAppFramework,添加相机控制 2019-06-14 17:13:30 +08:00
aa43932fc7 完成窗口事件回调机制,并实现窗口缩放后VULKAN各种属性重建 2019-06-13 23:12:11 +08:00
a33d76da09 将cmd_buf,SceneDB转移到VulkanApplicationFramework中,以减少每个Example中的代码 2019-06-11 23:14:13 +08:00
c912377dc3 增加InlineGeometry 2019-05-24 19:28:27 +08:00
593b0b4a03 增加画圆角矩形函数 2019-05-23 19:23:49 +08:00
220a6798d2 DescriptorSets多次update合并为一次 2019-05-21 12:02:57 +08:00
476a60b99e 增加TGATexture.cpp/texture_rect,完成纹理提交代码,但似乎有报错,待修正 2019-05-19 13:03:12 +08:00
40b57bf7a7 添加Linux系统下缺少的文件 2019-05-07 03:18:39 +08:00
08bc2ab6df VertexShaderModule删除GetLocation函数,GetBinding函数改名为GetStageInputBinding并增加注释以避免误会 2019-05-06 21:01:28 +08:00
33420244fa 增加使用索引画矩形的范例 2019-05-06 12:00:03 +08:00