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75da8cabef
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建立最基础的SceneWorldManager
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2025-05-22 01:42:16 +08:00 |
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8a99a331c0
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将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
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2025-05-22 01:11:30 +08:00 |
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66bb363035
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部分范例迁移到新WorkObject/CreateMaterialInstance结构
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2025-05-18 23:42:39 +08:00 |
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455cb0aa63
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Layout codes of MaterialRenderList/SceneNode/SceneOrient
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2025-05-18 22:56:38 +08:00 |
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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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a641c56381
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renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
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2025-05-18 02:15:33 +08:00 |
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4b2f344c5c
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renamed to MeshDataBuffer from PrimitiveDataBuffer,
renamed to MeshRenderData from PrimitiveRenderData
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2025-05-18 02:07:10 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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692eeff4a3
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Removed mtl_name from MaterialCreateConfig
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2025-05-18 01:33:48 +08:00 |
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2e7c2663e0
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所有材质全部使用新方法注册,但此举带来一个问题就是所有代码中的材质代码都被链接,会造成核心可执行程序变大。
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2025-05-17 20:47:39 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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2dd60fee7f
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将static MaterialFactory 定义移到.h
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2025-05-17 20:01:17 +08:00 |
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fd1a629941
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将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
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2025-05-16 09:12:33 +08:00 |
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b030684cbd
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成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
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2025-05-09 01:26:58 +08:00 |
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e88facf834
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初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
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2025-05-06 00:41:07 +08:00 |
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9be5de0f57
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准备增加MaterialLibrary
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2025-05-05 03:25:19 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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7169429ede
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数据模板跟随变动
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2025-05-04 19:33:04 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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10d0c2c473
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定义空的CameraComponentManager/LightComponentManager
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2025-04-19 00:33:23 +08:00 |
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0e6546b514
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实现一些Component/ComponentManager定义StaticHashCode/GetHashCode()...RegistryComponentManager/GetComponentManager()
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2025-04-03 01:35:39 +08:00 |
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44b1f13048
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StaticMeshComponentManager
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2025-04-01 01:11:32 +08:00 |
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87989a8e42
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删除旧的StaticMesh
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2025-03-25 23:14:40 +08:00 |
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efed9ff0dd
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删除旧的StaticMesh
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2025-03-25 23:13:30 +08:00 |
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f0512edb5a
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准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
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2025-03-25 02:19:32 +08:00 |
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ab3f771455
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SceneNode增加Component相关函数(但Component的释放还没有完全确定)
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2025-03-25 02:18:49 +08:00 |
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0b172bfc81
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SceneNode的Owner改名为ParentNode,以及相关函数改名
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2025-03-25 01:22:20 +08:00 |
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b05538b501
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开启写Component,参考AMD FidelityFX Framework
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2025-03-20 02:09:50 +08:00 |
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ada6a41fc6
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建立Component,第一步先将Renderable渲染迁移到这上面来
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2025-03-18 01:26:35 +08:00 |
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d43a877be1
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整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理
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2025-03-18 00:38:43 +08:00 |
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eee00f3c8c
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Added CreateRenderList() in RenderFramework
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2025-03-13 23:37:10 +08:00 |
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774f106738
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example 0/1 run OK on newly RenderTarget
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2025-03-12 01:25:49 +08:00 |
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0706f27354
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slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
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2025-03-11 23:51:05 +08:00 |
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62e9d2f904
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rewrite CrateUBO
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2025-03-06 12:56:16 +08:00 |
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9c3e16032e
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improved SwapchainModule::GetSwapchainSize().
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2025-03-06 01:23:39 +08:00 |
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55765cf112
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Added DeviceBufferMap, first used in ViewportInfo
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2025-03-06 01:22:35 +08:00 |
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c5e9f151fc
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Put the Viewport in a RenderTarget and pass it after RenderCmdBuffer::Begin. auto bind ViewportInfo to any material.
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2025-03-05 01:01:48 +08:00 |
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2f1ccda442
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removed mtl/UniformBuffer.h
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2025-03-04 22:44:44 +08:00 |
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b63edb2f89
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renamed to ShaderBufferSource from ShaderBuffer
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2025-03-04 22:41:07 +08:00 |
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e5a46f3ee8
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Added "RenderFramework *" in GraphModule and IRenderTarget
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2025-02-05 22:44:58 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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a03770fd00
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Added WorkObject::CreateRenderable(...)
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2025-01-28 22:20:48 +08:00 |
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dd0cf9bf51
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[Milestone] new RenderWorkObject, rf_test run OK!
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2025-01-28 20:03:44 +08:00 |
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dcefb261ad
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Added Render(Renderable *) in RenderCmdBuffer
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2025-01-27 05:28:21 +08:00 |
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fda6001451
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Added LightCullMode.h
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2025-01-27 00:26:39 +08:00 |
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f0a582271e
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optimized SwapchainModule and SwapchainRenderTarget
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2025-01-26 23:47:04 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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2576675265
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removed RenderPass params at RTSwapchain's construct function
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2025-01-26 13:36:15 +08:00 |
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ffaa038f99
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Use RenderPass * instead of VkRenderPass in Framebuffer
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2025-01-26 12:36:23 +08:00 |
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