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75da8cabef
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建立最基础的SceneWorldManager
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2025-05-22 01:42:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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774f106738
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example 0/1 run OK on newly RenderTarget
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2025-03-12 01:25:49 +08:00 |
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9c3e16032e
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improved SwapchainModule::GetSwapchainSize().
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2025-03-06 01:23:39 +08:00 |
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e5a46f3ee8
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Added "RenderFramework *" in GraphModule and IRenderTarget
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2025-02-05 22:44:58 +08:00 |
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dd0cf9bf51
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[Milestone] new RenderWorkObject, rf_test run OK!
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2025-01-28 20:03:44 +08:00 |
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f0a582271e
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optimized SwapchainModule and SwapchainRenderTarget
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2025-01-26 23:47:04 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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768ebde879
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optimized SwapchainModule::BeginFrame/EndFrame
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2025-01-26 12:13:51 +08:00 |
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6e12a411b1
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added SwapchainModule::GetRenderCmdBuffer()
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2025-01-26 00:15:54 +08:00 |
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0a072d846b
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I moved a RenderPass to SwapchainModule from SwapchainImage; RenderPass isn't recreated after recreating the swapchain.
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2025-01-25 20:27:26 +08:00 |
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2e53b48fff
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[BIG MILESTONE] render framework first test ok! can draw!
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2025-01-25 17:17:55 +08:00 |
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c8adc9af24
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Moved render_cmd_buffer to SwapchainImage
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2025-01-25 01:41:00 +08:00 |
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0a2862a051
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Added Begin in SwapchainModule::Use()
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2025-01-19 23:22:26 +08:00 |
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10fbcfef14
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RenderFramework::RunFrame/Run
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2025-01-19 19:42:38 +08:00 |
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414142283b
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moved OnResize to GraphModule from RenderModule
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2025-01-19 19:41:57 +08:00 |
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014d783e73
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[WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule
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2025-01-19 18:13:06 +08:00 |
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ff8222c256
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moved device_render_pass to RenderFramework from GPUDevice.
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2025-01-18 20:28:14 +08:00 |
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911afc06f6
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preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework
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2025-01-16 02:10:03 +08:00 |
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