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784e7f0e0b
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SBS增加DescriptorSetType数据,未来所有绑定地方使用此参数以避免对不上
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2025-06-09 22:52:10 +08:00 |
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eeb4492023
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增加Camera数据在渲染器中的定义
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2025-06-06 23:39:57 +08:00 |
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4b2f344c5c
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renamed to MeshDataBuffer from PrimitiveDataBuffer,
renamed to MeshRenderData from PrimitiveRenderData
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2025-05-18 02:07:10 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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29aa76a917
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GPUDeviceAttribute更名为VkDevAttr
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2025-05-17 20:13:23 +08:00 |
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7169429ede
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数据模板跟随变动
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2025-05-04 19:33:04 +08:00 |
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774f106738
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example 0/1 run OK on newly RenderTarget
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2025-03-12 01:25:49 +08:00 |
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0706f27354
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slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
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2025-03-11 23:51:05 +08:00 |
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55765cf112
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Added DeviceBufferMap, first used in ViewportInfo
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2025-03-06 01:22:35 +08:00 |
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e5a46f3ee8
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Added "RenderFramework *" in GraphModule and IRenderTarget
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2025-02-05 22:44:58 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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a03770fd00
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Added WorkObject::CreateRenderable(...)
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2025-01-28 22:20:48 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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412ed6f3f2
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[WIP] first version of gizmo move test,,can't RUN.
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2024-07-29 14:01:10 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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2efb9c83bf
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added GetVABMap and GetIBMap in Primitive
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2024-06-12 02:07:54 +08:00 |
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ac0d1bee59
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added VKIndirectCommandBuffer.cpp and other codes.
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2024-05-30 01:58:32 +08:00 |
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bf7c6bdeac
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preparing VKIndirectCommandBuffer.h
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2024-05-30 01:14:27 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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9947d46ab8
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changed many size/count type why to equal vkCmdDraw/vkCmdDrawIndexed
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2024-05-26 15:04:44 +08:00 |
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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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299d3bd019
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newly Primitive/PrimitiveData/PrimitiveCreater, and test OK! can RUN!
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2024-05-25 01:46:19 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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e27442a0b4
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[WIP] update PrimitiveCreater/PrimitiveData, CAN'T RUN.
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2024-05-22 01:21:05 +08:00 |
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f31437bf67
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remove VABView
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2024-05-14 21:09:19 +08:00 |
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14fbbd6fa6
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added VABView,preparing new VABViewStadnalone,VABViewVDM
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2024-05-14 00:32:49 +08:00 |
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6ad3b9edb7
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to set few functions to private in VKPrimitive
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2024-04-27 03:09:16 +08:00 |
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ad330f3a42
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renamed many values and function's name.
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2024-04-27 01:07:44 +08:00 |
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bbf94767fe
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using IBAccess=IndexBufferAccess
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2024-04-27 00:05:25 +08:00 |
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a1bf9336a3
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Added RenderCmdBuffer::Draw(const VertexInputData *)
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2024-04-26 00:41:53 +08:00 |
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9c6c37c07a
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renamed to IndexBufferAccess from IndexBufferData
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2024-04-26 00:32:11 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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8633a18e01
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supported uint8_index_type
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2024-04-19 00:40:51 +08:00 |
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172ee7bb7b
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added comments
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2024-04-03 19:26:22 +08:00 |
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af8f62ddb4
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move the VBOAccessData to VKVertexAttribBuffer.h from VK.h
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2024-04-03 00:12:03 +08:00 |
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fff7fd3af0
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renamed to VBOAccessData from Primitive::VBOData and then move to VK.h
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2024-04-02 23:51:57 +08:00 |
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01bf8b3dd2
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updated VertexDataManager
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2024-04-01 23:32:18 +08:00 |
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68ff8a472c
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few of code, but can RUN.
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2024-03-16 14:08:55 +08:00 |
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dc3d7b7792
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removed BindingMapping
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2024-03-06 00:29:17 +08:00 |
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5f1c60a24a
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Improved VKDescriptorBindingManage
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2024-03-06 00:26:23 +08:00 |
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1dbf8ae5c7
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renamed values.
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2023-12-24 01:35:30 +08:00 |
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ef84e5c699
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renamed to RTSwapchain instead of SwapchainRenderTarget
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2023-08-17 11:08:21 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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4ef1283fce
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added uint8 IndexType
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2023-05-11 21:07:26 +08:00 |
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34b7937ee2
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1.moved IndexBufferData to VK.h from VKPrimitive.h
2.renamed to GetIndexBufferData from GetIndexBuffer of Primitive
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2023-05-06 19:28:42 +08:00 |
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30c736b7c8
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optimized VertexAttribData class
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2023-05-04 19:35:09 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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