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784e7f0e0b
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SBS增加DescriptorSetType数据,未来所有绑定地方使用此参数以避免对不上
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2025-06-09 22:52:10 +08:00 |
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b63edb2f89
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renamed to ShaderBufferSource from ShaderBuffer
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2025-03-04 22:41:07 +08:00 |
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1f7c8fa25b
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Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
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2024-07-02 23:43:25 +08:00 |
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c61e4dfdb8
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Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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2024-06-16 22:58:45 +08:00 |
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8d45c87cfd
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added camera_up/camera_right in CameraInfo
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2024-06-13 01:30:30 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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a04742c347
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completed MaterialInstance codes in ShaderGen
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2023-06-01 14:47:05 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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