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7998fa6e41
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OffscreenRender example,but it doesn't run.
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2020-10-17 22:13:08 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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ccf24106ab
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CreatePipeline functions support InlinePipeline
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2020-10-16 12:48:54 +08:00 |
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1e0676c6c7
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to improve create program, that are RenderPass and Framebuffer
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2020-10-15 22:13:15 +08:00 |
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94cd8e1d78
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layout codes
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2020-10-14 21:05:12 +08:00 |
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24474df151
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add 2d AA Line examples
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2020-09-30 14:21:24 +08:00 |
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f5a5a8a438
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update examples
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2020-09-28 11:16:45 +08:00 |
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d911a59fd9
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upgrade RectanglePrimitive example, support new material/pipeline system
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2020-09-27 22:30:12 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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e76234a01a
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update examples.
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2020-09-21 20:34:47 +08:00 |
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a0a9c9b127
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update example 1-5
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2020-09-21 19:31:34 +08:00 |
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5cb8e5dea1
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optimize the HQFilterTexture.cpp
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2020-09-21 19:10:58 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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ecf44bc474
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upgrade FragCoordTest.cpp
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2020-09-21 12:37:44 +08:00 |
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325992dad3
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add Prim param in VulkanFramework::CreatePipeline
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2020-09-21 12:37:27 +08:00 |
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6854f37427
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Vertex format use VAF serials macro
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2020-09-21 12:36:55 +08:00 |
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303c715078
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VulkanApplicationFramework add CreatePipeline functions override.
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2020-09-20 21:17:16 +08:00 |
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6762fd06b7
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upgrade example first_triangle
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2020-09-20 03:59:42 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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5eb81f0abb
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example Atmosphere use pipeline file
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2020-09-18 22:39:33 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3f6742f116
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fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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fd25567f13
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support multi FontSource in the DrawText example.
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2020-08-10 18:20:34 +08:00 |
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38a365306d
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SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions.
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2020-08-08 22:54:09 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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a5ab2edf12
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support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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324003ec6d
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update TileFont
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2020-08-04 18:28:34 +08:00 |
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824c1b0fcd
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finished draw text example,and tested ok.
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2020-08-04 02:23:22 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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2ae2228546
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first finished TileFont and test program.
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2020-08-03 21:22:02 +08:00 |
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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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afe3f9a27a
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delete unused value "commit_offset"
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2020-07-29 17:23:29 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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99e6abd89a
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add comments
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2020-07-29 11:46:11 +08:00 |
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38d810cd6c
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update DrawTile example
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2020-07-28 19:25:23 +08:00 |
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98b428b1fd
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use VAF_ formats in CreateVAB
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2020-07-28 19:09:38 +08:00 |
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9229aa8d11
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first finished the DrawTile example.
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2020-07-28 18:50:05 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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