21 Commits

Author SHA1 Message Date
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
94cd8e1d78 layout codes 2020-10-14 21:05:12 +08:00
f5a5a8a438 update examples 2020-09-28 11:16:45 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
fd25567f13 support multi FontSource in the DrawText example. 2020-08-10 18:20:34 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
2ae2228546 first finished TileFont and test program. 2020-08-03 21:22:02 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
0b07d04eb2 upgrade FontSource serial codes 2020-07-08 21:56:39 +08:00
18f68df9be add Font/FontBitmapCache 2020-06-28 22:16:07 +08:00