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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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d4bee40b78
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update use pbr material in LoadStaticMesh
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2020-06-20 16:51:13 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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ccec02c58b
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change names of shaders
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2020-06-20 15:25:57 +08:00 |
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70c7679690
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update the LoadStaticMesh
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2020-06-20 14:49:44 +08:00 |
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9d68108f0d
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改进渲染范例,以适应新数据。但显示不出来,待查证
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2020-06-20 02:27:48 +08:00 |
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858a7e26ab
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add example program LoadStaticMesh
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2020-06-19 22:07:14 +08:00 |
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