27 Commits

Author SHA1 Message Date
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
5cb8e5dea1 optimize the HQFilterTexture.cpp 2020-09-21 19:10:58 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
906662f12b fix example programs. 2020-09-21 17:19:47 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
2960bdbb81 update example HQFilterTexture 2020-06-11 17:00:28 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
273885a80e use MaterialInstance in Geometry2D&HQFilterTexture 2020-01-20 17:42:30 +08:00
834cb48fa9 support B10GR11UF format texture files. 2019-12-04 21:05:09 +08:00
33a6f3f6e4 delete TGATexture 2019-12-03 21:24:23 +08:00
338558205e 修复至可运行 2019-11-26 00:33:24 +08:00
f47498ad5a 增加noise32纹理 2019-08-01 15:55:56 +08:00
e116015d8a 增加新的随机数shader以及hq纹理过滤shader(实质效果更烂) 2019-08-01 15:37:44 +08:00