17 Commits

Author SHA1 Message Date
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
3117b9673e Fixed samples 00-06 2021-09-22 17:22:17 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
9abcda6aa6 fixed a bug, function name error. 2021-06-20 02:04:00 +08:00
13ae6dc8f1 updated two_triangle.cpp, it can run. 2021-06-19 20:42:44 +08:00
22e37512f6 moved material_parameters_renderable to Material class. 2021-06-16 21:03:52 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets 2021-06-15 21:20:57 +08:00
9e7698cf0c prepare refactor SceneTreeToRenderList 2021-05-31 19:10:17 +08:00
e4f7403412 updated res 2021-05-28 21:24:48 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
0c091a929a convert two_triangle example to RenderList edition. 2020-12-09 21:33:29 +08:00
14fac881f3 add a new demo that UBO offset 2020-12-02 20:27:36 +08:00