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6c160f5c53
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supported new Comparator<> and ItemComparator<>
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2024-12-12 13:30:11 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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107251c9ad
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Added VIL in Pipeline, add comp VIL in CreateRenderable
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2024-07-01 02:55:48 +08:00 |
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611a9fe61d
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fixed draw_triangle_in_NDC sample and other about codes.
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2024-05-31 22:04:02 +08:00 |
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cc80fe7f39
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add renderitem sort by vdm
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2024-05-29 00:55:12 +08:00 |
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8cdf88e2fd
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added VDM in Primitive/Renderable/PrimitiveDataBuffer
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2024-05-28 23:33:15 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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0dfb7220b5
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finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall.
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2024-05-25 04:11:38 +08:00 |
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299d3bd019
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newly Primitive/PrimitiveData/PrimitiveCreater, and test OK! can RUN!
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2024-05-25 01:46:19 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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6ad3b9edb7
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to set few functions to private in VKPrimitive
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2024-04-27 03:09:16 +08:00 |
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11ebb841be
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improved IBAccess in VKPrimitive/VKRenderable/MaterialRenderList
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2024-04-27 01:13:12 +08:00 |
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ad330f3a42
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renamed many values and function's name.
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2024-04-27 01:07:44 +08:00 |
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bbf94767fe
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using IBAccess=IndexBufferAccess
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2024-04-27 00:05:25 +08:00 |
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9c6c37c07a
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renamed to IndexBufferAccess from IndexBufferData
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2024-04-26 00:32:11 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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c5b8dbe8f6
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match new function's name for VertexInputLayout
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2024-04-04 01:57:51 +08:00 |
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172ee7bb7b
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added comments
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2024-04-03 19:26:22 +08:00 |
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af8f62ddb4
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move the VBOAccessData to VKVertexAttribBuffer.h from VK.h
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2024-04-03 00:12:03 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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34b7937ee2
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1.moved IndexBufferData to VK.h from VKPrimitive.h
2.renamed to GetIndexBufferData from GetIndexBuffer of Primitive
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2023-05-06 19:28:42 +08:00 |
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2eac17ac61
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removed VertexInputDataGroup, Renderable only have basic vertexinputdata
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2023-05-05 21:11:39 +08:00 |
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7031270476
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VKRenderable and CommandBufferRender supported newly VertexInputLayout
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2023-05-04 19:11:18 +08:00 |
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b9bd4f6c4b
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renamed a value.
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2023-05-02 18:56:55 +08:00 |
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db0a8ee256
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Created VertexInputData at VKRenderable.h
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2023-04-28 11:09:22 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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2fb443bcb4
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updated codes to support newly CM??? modules.
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2023-02-19 19:28:47 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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d8d8d97abd
|
renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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0fca6b8fc4
|
renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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af72c68ebe
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used VBO instead of VAB
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2021-11-29 15:58:48 +08:00 |
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b0ec12112f
|
add comments
|
2021-04-30 18:56:20 +08:00 |
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a4cfcb327a
|
改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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