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f762d77b1d
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[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。
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2025-06-04 01:09:05 +08:00 |
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8a99a331c0
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将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
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2025-05-22 01:11:30 +08:00 |
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66bb363035
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部分范例迁移到新WorkObject/CreateMaterialInstance结构
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2025-05-18 23:42:39 +08:00 |
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e778f64f00
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renamed to CreateMesh from CreateRenderable
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2025-05-18 02:19:14 +08:00 |
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a641c56381
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renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
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2025-05-18 02:15:33 +08:00 |
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014fce2c8e
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renamed Renderable to Mesh
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2025-05-18 02:03:16 +08:00 |
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692eeff4a3
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Removed mtl_name from MaterialCreateConfig
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2025-05-18 01:33:48 +08:00 |
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2e7c2663e0
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所有材质全部使用新方法注册,但此举带来一个问题就是所有代码中的材质代码都被链接,会造成核心可执行程序变大。
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2025-05-17 20:47:39 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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fd1a629941
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将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
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2025-05-16 09:12:33 +08:00 |
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4a4326826e
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preparing LoadMaterialFromJson(....)
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2025-05-16 01:57:29 +08:00 |
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5fec0732f3
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新的WorkObject::CreateMaterialInstance封装,直接根据材质名称创建创建实例
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2025-05-09 01:34:46 +08:00 |
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b030684cbd
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成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
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2025-05-09 01:26:58 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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7169429ede
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数据模板跟随变动
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2025-05-04 19:33:04 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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a4cc34d03b
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few
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2025-03-17 00:49:56 +08:00 |
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b77ede95e5
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Added constexpr values
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2025-03-14 21:44:09 +08:00 |
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be3a8a2b00
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renew auto_merge_material_instance.cpp
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2025-03-14 00:17:54 +08:00 |
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2e2f306b6b
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RenderList used AutoDelete<>.
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2025-03-13 23:56:43 +08:00 |
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68089e13bc
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port auto_instance to new WorkObject/RenderFramework
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2025-03-13 23:41:51 +08:00 |
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eee00f3c8c
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Added CreateRenderList() in RenderFramework
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2025-03-13 23:37:10 +08:00 |
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383a568daa
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adjusted order of codes in draw_triangle_use_UBO.cpp
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2025-03-13 01:19:29 +08:00 |
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ce095f97f2
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Fixed renew ubo bug.
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2025-03-12 02:08:20 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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3807d9fcbf
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Fixed draw_triangle_in_NDC.cpp,can run.
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2025-02-01 15:40:35 +08:00 |
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0d67993326
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added WorkObject::CreateMaterialInstance
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2025-01-29 18:10:37 +08:00 |
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052e2c673a
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new WorkObject Construct function.
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2025-01-29 17:42:06 +08:00 |
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7c745df910
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Added RunFramework()
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2025-01-29 16:30:00 +08:00 |
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a03770fd00
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Added WorkObject::CreateRenderable(...)
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2025-01-28 22:20:48 +08:00 |
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3c2f7ad705
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added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp
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2025-01-28 21:04:48 +08:00 |
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93e38fc14f
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created ULRE.Work contains WorkObject/WorkManager
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2025-01-28 20:48:43 +08:00 |
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dd0cf9bf51
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[Milestone] new RenderWorkObject, rf_test run OK!
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2025-01-28 20:03:44 +08:00 |
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dcefb261ad
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Added Render(Renderable *) in RenderCmdBuffer
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2025-01-27 05:28:21 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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768ebde879
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optimized SwapchainModule::BeginFrame/EndFrame
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2025-01-26 12:13:51 +08:00 |
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0735e783e6
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reduced codes of rf_test.cpp
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2025-01-26 10:32:53 +08:00 |
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053e579071
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refactor WorkObject/WorkManager
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2025-01-26 09:46:59 +08:00 |
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022cc4a2f3
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removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
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2025-01-25 23:12:31 +08:00 |
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7326765057
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WorkObject inherit TickObject.
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2025-01-25 20:07:52 +08:00 |
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a569d08269
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optimized WorkManager, fixed crash after close window.
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2025-01-25 20:01:37 +08:00 |
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6fdf0e1fbd
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removed old codes from rf_test.cpp
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2025-01-25 17:30:52 +08:00 |
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2e53b48fff
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[BIG MILESTONE] render framework first test ok! can draw!
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2025-01-25 17:17:55 +08:00 |
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aafdbdd4ea
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reduced codes of rf_test.cpp
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2025-01-25 15:25:29 +08:00 |
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82a3ec4922
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[WIP] added Join() at WorkObject
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2025-01-25 15:23:36 +08:00 |
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487d3c4978
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added WorkObject.h
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2025-01-24 13:23:57 +08:00 |
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bd0a3d8be1
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to support newly String<>/IDName/Compare
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2025-01-15 02:42:04 +08:00 |
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2c67990daa
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little and unimportant update
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2024-10-13 00:15:45 +08:00 |
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2f34d556e4
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renamed to ChildNode instead of SubNode
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2024-10-06 16:49:08 +08:00 |
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b9fbab56f1
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update codes for support new SceneNode
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2024-10-06 14:51:38 +08:00 |
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