397 Commits

Author SHA1 Message Date
858a7e26ab add example program LoadStaticMesh 2020-06-19 22:07:14 +08:00
c5821a8026 删除Assimp依赖 2020-06-17 02:05:36 +08:00
fbac9f03c6 改进SceneTree范例,使用实体带方向光球体 2020-06-16 20:01:36 +08:00
80dd4f6010 删除shader文件名.spv后缀 2020-06-12 16:00:18 +08:00
f8e2aa6d81 更新材质文件名引用 2020-06-12 15:55:51 +08:00
7828468547 改进CameraAppFramework中对相机矩阵数据的管理,使之可以绑定到多个材质。
因此修正Geometry3D接收输入无效的问题
2020-06-12 15:53:37 +08:00
4862e81f21 support new WorldMatrix 2020-06-11 19:24:13 +08:00
2960bdbb81 update example HQFilterTexture 2020-06-11 17:00:28 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
043d5608d0 AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB 2020-06-03 17:39:36 +08:00
51780a68ee 改进AssimpLoaderMesh 2020-05-19 19:03:13 +08:00
3194d9522c update submodules 2020-04-07 17:56:51 +08:00
004e0037a4 submodules update 2020-01-23 21:00:35 +08:00
b9249d960c Split vulkan::Device::CreateAttachmentDescription to a new function. 2020-01-21 16:23:01 +08:00
9d92ebb8da update 2 examples 2020-01-21 10:48:25 +08:00
c5b5486969 update SceneTree example, OnlyPosition3D.vert shader 2020-01-20 20:32:09 +08:00
71e9808492 update Geometry3D example 2020-01-20 20:28:01 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
273885a80e use MaterialInstance in Geometry2D&HQFilterTexture 2020-01-20 17:42:30 +08:00
2fceaa4f8b use MaterialInstance in texture_rect sample 2020-01-20 16:35:43 +08:00
5794a3a23c use MaterialInstance in indices_rect sample 2020-01-20 16:22:30 +08:00
6e45d2b6b4 add VertexColor.frag with update first_triangle 2020-01-20 15:45:12 +08:00
f947a0746a 增加VKMaterialInstance类 2020-01-20 15:39:39 +08:00
854728ad57 合并vs/fs中两个ubo共用一个vulkan buffer * 2020-01-20 15:13:08 +08:00
e2811f2b2b 增加FragCoord属性测试 2020-01-20 15:02:40 +08:00
818946a7e7 1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
2020-01-14 18:09:40 +08:00
e61ed1d146 first build&test ok of ShaderMaker 2019-12-13 17:55:20 +08:00
834cb48fa9 support B10GR11UF format texture files. 2019-12-04 21:05:09 +08:00
776a887911 delete texture_linear.cpp 2019-12-03 22:18:31 +08:00
33a6f3f6e4 delete TGATexture 2019-12-03 21:24:23 +08:00
8515f41718 exchange LoadTGATexture to CreateTextureFromFile for texture_rect sample 2019-12-03 20:48:42 +08:00
97a80cf843 add new test source(don't use) 2019-12-02 22:14:00 +08:00
338558205e 修复至可运行 2019-11-26 00:33:24 +08:00
f5cafb91b8 建立独立的VKDeviceSwapchain.cpp将交换链创建相关代码移到这里 2019-11-26 00:22:54 +08:00
5846913197 新的纹理创建 2019-11-25 22:05:05 +08:00
14e4d493dc 增加新的PBRBasic,准备测试PBR渲染 2019-11-25 16:26:30 +08:00
a444f6b795 改进VulkanAppFramework 2019-11-14 17:57:46 +08:00
c6b6773101 新增VulkanInstanceLayer可自定义指定 2019-11-13 19:55:13 +08:00
d074fb6456 TextureFormat测试程序去掉多余的窗口创建 2019-11-13 16:01:13 +08:00
19be1c4d9f 分离VKDebugOut以及VKProperties 2019-11-06 20:52:09 +08:00
dbfa2ec526 增加几张贴图 2019-11-05 18:02:13 +08:00
152180ca7f 移动InitDefaultShaderBuildResource调用位置 2019-10-24 18:05:52 +08:00
fd02d2f4ee update uint2float convert 2019-09-05 20:49:53 +08:00
c691fce56b 增强TGA纹理解晰 2019-09-03 18:21:46 +08:00
66fee61451 TGA加载增加枚举明确属性意义,清除直接手写的ID 2019-09-02 17:15:52 +08:00
d932d639b7 子模块以及log引用目录更新 2019-08-27 20:29:03 +08:00
96fcee1948 将原本Platform,Window中的CreateRenderDevice,改成独立C函数放于VKDeviceCreater中 2019-08-23 11:18:09 +08:00
b4c2bf2260 建立CMAKE工程文件夹 2019-08-19 11:50:23 +08:00
6ec403d804 获取纹理格式支持改直接使用VK函数 2019-08-15 11:11:54 +08:00