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741e0e8ade
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OK!OK!OK! Draw Gizmo3DMove model was correct.
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2024-07-30 01:01:29 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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28fcdb6216
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preparing LerpLine example.
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2024-07-30 00:11:04 +08:00 |
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412ed6f3f2
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[WIP] first version of gizmo move test,,can't RUN.
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2024-07-29 14:01:10 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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eef7f58575
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updated texture_format_list.cpp
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2024-07-27 20:52:58 +08:00 |
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bd4fc34cbb
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renamed values's name.
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2024-07-27 19:13:35 +08:00 |
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0c669807d7
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[WIP]preparing fix DrawText.cpp
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2024-07-26 03:27:32 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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416b7bfcb3
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support C++20
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2024-07-26 03:24:44 +08:00 |
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fdf073376c
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fixed BillboardTest.cpp, test run ok!
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2024-07-24 23:15:16 +08:00 |
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1a15b93e15
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updated codes support new MaterialRenderList::Add
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2024-07-20 13:15:12 +08:00 |
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898d01ac62
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Change MaterialRenderList::Add
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2024-07-18 01:53:23 +08:00 |
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d11b84222f
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Added IdentityLocalMatrix in SceneOrient
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2024-07-17 23:56:10 +08:00 |
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a04752b391
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example update.
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2024-07-17 01:39:13 +08:00 |
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30bb77d437
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removed Center/LocalCenter/WorldCenter from SceneNode.
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2024-07-17 01:38:46 +08:00 |
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8ebb3095a7
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Added Position/Direction in SceneOrient
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2024-07-17 01:38:30 +08:00 |
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6571a27f41
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added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
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2024-07-15 01:23:13 +08:00 |
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5855b2eb5b
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use GetObjectFromList instead of GetListObject
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2024-07-15 01:21:49 +08:00 |
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ba7be3ff17
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fix file's encode
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2024-07-15 01:21:28 +08:00 |
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006929e86f
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splite GizmoResource.h
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2024-07-14 23:49:05 +08:00 |
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25957d8d32
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fixed RayPicking example
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2024-07-10 02:00:18 +08:00 |
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c29346887c
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added to init 2d gizmo resource.
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2024-07-10 01:14:54 +08:00 |
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69b9556ca1
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moved GizmoColor/GizmoShape to Gizmo.h
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2024-07-10 00:35:57 +08:00 |
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390bd14c7c
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added AssetFileFormat.md
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2024-07-05 01:19:26 +08:00 |
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dcce45a5ce
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added doc/AssetFileFormat.md
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2024-07-05 01:16:13 +08:00 |
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1f7c8fa25b
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Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
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2024-07-02 23:43:25 +08:00 |
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0ba4674126
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removed MIPManager.h
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2024-07-02 23:22:46 +08:00 |
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94a0e03c44
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[WIP] MIPManager
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2024-07-02 00:51:59 +08:00 |
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eb70cb1ea4
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[WIP] Gizmo update codes;
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2024-07-01 23:31:18 +08:00 |
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7903ac32c1
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Update half_float types in VertexAttribBuffer/VertexAttribDataAccess
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2024-07-01 23:30:38 +08:00 |
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ac03ae4e44
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renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
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2024-07-01 23:29:59 +08:00 |
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a5fe26b2f0
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Fixed little bug in VertexAttribDataAccess, and then added half-float VADA
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2024-07-01 21:40:23 +08:00 |
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3a6ec1f589
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Added codes of to create shape in GizmoResource.cpp
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2024-07-01 13:37:47 +08:00 |
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910a8fa51b
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Merge branch 'devel_28_Gizmo_Move' into devel_34_Gizmo
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2024-07-01 08:43:15 +08:00 |
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cfc3ac8250
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Luminance change to ufloat8 instead of float in VertexLum material
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2024-07-01 02:57:33 +08:00 |
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9121ebd11b
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added newly type about VABMap/VADA
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2024-07-01 02:56:26 +08:00 |
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107251c9ad
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Added VIL in Pipeline, add comp VIL in CreateRenderable
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2024-07-01 02:55:48 +08:00 |
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04b77cadf9
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Added GizmoResource.cpp
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2024-06-26 01:51:13 +08:00 |
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0137ef6e0c
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added M_Gizmo3D.cpp inline material.
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2024-06-26 01:50:55 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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a22e802c77
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Layout codes
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2024-06-21 13:09:20 +08:00 |
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1b5d4aabb0
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Optimized shader
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2024-06-20 00:23:45 +08:00 |
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af5988d96e
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optimized shader of billboard dynamic size
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2024-06-20 00:21:53 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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2f49e80122
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[WIP]
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2024-06-19 14:03:46 +08:00 |
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806bf5dfdd
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[WIP] next step is ShaderCreateInfo::ProcOutput
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2024-06-19 09:35:54 +08:00 |
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90a4f1d49f
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finished BillboardFixedSize. next step is use ShaderVariable
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2024-06-18 13:08:59 +08:00 |
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