564 Commits

Author SHA1 Message Date
8bb742f3f4 OK???? 3rd_draw_triangle_use_RenderList run OK!. 2023-09-05 20:19:53 +08:00
6e8932fc2f comments few codes and then start next step. 2023-09-05 10:28:03 +08:00
ef84e5c699 renamed to RTSwapchain instead of SwapchainRenderTarget 2023-08-17 11:08:21 +08:00
74003df08b updated list/pool/map....,but can't run. 2023-08-14 21:03:20 +08:00
95c67ba857
fixed name of color. 2023-07-29 01:54:01 +08:00
f51c7c6964 optimized Sort() in MaterialRenderList 2023-07-28 20:41:02 +08:00
3fe8d9f90d Merge branch 'new_RenderList' of h 2023-07-28 20:23:46 +08:00
7967150722 upgraded codes and then it can run. 2023-07-28 20:17:46 +08:00
51a6da3d9f
update #include, but the codes can't compile. 2023-07-22 12:16:26 +08:00
dd047c1644
added WinVulkan.cpp 2023-07-09 22:32:14 +08:00
64235b12b6 used AutoDelete<>.Finish() at CreateMaterial. 2023-06-15 16:07:11 +08:00
b43d4cc5a3 fixed a bug that error in getting the value of features/properties of vkPhysicalDevice 2023-06-14 20:17:10 +08:00
b72144a28b reordered the creating vkdevice 2023-06-14 19:58:56 +08:00
d05f1109b5 removed MaterialData 2023-06-14 18:20:23 +08:00
3de67f8cf1 updated RenderResource::CreateMaterial 2023-06-14 17:55:06 +08:00
9816592bf6 optimized codes of RenderSource::CreateMaterial 2023-06-14 16:55:22 +08:00
82f3ad070b optimized codes about CreateMaterial 2023-06-14 16:49:19 +08:00
5749d8ec8a optimized ShaderModuleMapByName in RenderResource 2023-06-12 16:30:16 +08:00
e6560dfe5f renamed values. 2023-06-12 15:45:34 +08:00
8f6260f440 fixed bug at GPUDevice::ChangeTexture2D 2023-06-07 20:25:32 +08:00
18850b0e27 BufferImageCopy supported RectScope2<> 2023-06-07 20:23:13 +08:00
de2926a6d5 standalone GPUDevice::CreateMP 2023-06-06 21:03:13 +08:00
1a8bd0a607 removed GPUDevice::CreateMP(Material *,const DescriptorSetType &) 2023-06-06 20:52:23 +08:00
ffaa6b5362 few about MaterialInstance 2023-06-05 21:39:12 +08:00
9d3ea89861 moved CreateMI to Material from GPUDevice. 2023-06-05 20:17:16 +08:00
01cdb7661b used UTF8String instead of OSString in shader_module_by_name and material_by_name of RenderResource 2023-06-05 17:07:37 +08:00
ab6a8435a1 optimized codes of ShaderCreateInfo::ProcDefine 2023-06-05 17:01:13 +08:00
d17932c7a4 removed source codes about "Load Material file" 2023-06-05 17:00:22 +08:00
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
fc94ee82b4 layout and renamed value 2023-06-02 14:22:07 +08:00
f8fe0e46d6 added WriteMaterialInstance in RenderExtraBuffer 2023-06-01 21:25:50 +08:00
e076b72f1a splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer 2023-06-01 15:08:45 +08:00
5521c53c94 to supported new version of GLSLCompiler.dll 2023-05-31 17:18:14 +08:00
71fd42cfc8 updated VKDeviceCreater.cpp 2023-05-30 17:57:12 +08:00
222ff2961f renamed to AccessVAD from CreateCADA 2023-05-29 21:43:39 +08:00
ed5aac2a9d layout codes. 2023-05-22 21:28:48 +08:00
233523231e Move the ShaderStageBind to the PrimitiveCreate inside, and renamed to PrimitiveVertexBuffer 2023-05-22 21:26:43 +08:00
3523afc6c2 added fourth_triangle.cpp, not ok!!! 2023-05-22 15:29:07 +08:00
c485941342 added PureColor2D.cpp 2023-05-19 22:22:55 +08:00
8086fb76f1
fixed a few compile error. 2023-05-16 02:23:45 +08:00
9316135942 used simply VAT at ShaderCreateInfoVertex.h 2023-05-13 14:59:46 +08:00
8340209697
renamed to JointID/JointWeight instead of BoneID/BoneWeight 2023-05-13 03:14:38 +08:00
aa217c6fc5 added SortedSets<MaterialInstance *> at RenderNode.h/.cpp 2023-05-12 21:37:28 +08:00
d5b69fbe71 removed mi_data from Material 2023-05-12 21:36:52 +08:00
58c62ddb59 renamed two functions that are CreateArrayInUBO and CreateArrayInSSBO 2023-05-12 21:36:17 +08:00
7f3132236f improved MaterialCreateInfo::AddUBO 2023-05-12 20:30:29 +08:00
8855f0b880 renamed MaterialID to MaterialInstanceID 2023-05-12 20:28:44 +08:00
254264ac5e
moved to .cpp about ChoosePhysicalDevice 2023-05-12 00:32:12 +08:00
81ab733429
added prefer colorspace 2023-05-11 23:33:05 +08:00
05885e443a added VulkanDeviceCreater::ChooseSurfaceFormat 2023-05-11 21:56:07 +08:00