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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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ef0c577214
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统一内置几何体法线与切线还有三角形顺序规则
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2019-07-18 15:18:49 +08:00 |
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6da3df75df
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修正内置几何体生成的数据
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2019-07-18 14:56:10 +08:00 |
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39db360b4a
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延迟渲染测试成功(内置几何体法不正确,待修正)
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2019-07-17 21:43:36 +08:00 |
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4d51417f2b
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fix
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2019-07-17 18:03:59 +08:00 |
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79957d0ed2
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完成延迟渲染调试SHADER,但几何多边形生成有问题
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2019-07-17 17:37:29 +08:00 |
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9cd6d3c76d
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延迟渲染已可用,但合成shader未完成
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2019-07-17 16:51:42 +08:00 |
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d23abfade0
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PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget
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2019-07-16 20:22:29 +08:00 |
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42fc94cff9
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1.内置几何体生成代码修订,
2.CAMERA默认znear/zfar修订
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2019-07-12 17:33:38 +08:00 |
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07800559cc
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修复GeometryCreater缓冲区出错的问题
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2019-06-25 23:40:09 +08:00 |
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8ba37b8a9d
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内置内何体增加坐标轴和绑定盒
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2019-06-24 20:16:50 +08:00 |
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ece292965c
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新的Vulkan Framework
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2019-06-18 00:48:05 +08:00 |
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84bce16954
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统一内置几何体名称
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2019-06-17 23:51:17 +08:00 |
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c84b522703
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增加多种内嵌几何体
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2019-06-17 20:25:44 +08:00 |
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bc4a19c69b
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增加CreateRenderableSphere
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2019-06-17 10:37:59 +08:00 |
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a33d76da09
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将cmd_buf,SceneDB转移到VulkanApplicationFramework中,以减少每个Example中的代码
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2019-06-11 23:14:13 +08:00 |
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c4c63a7add
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SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
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2019-05-29 21:48:56 +08:00 |
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4fdbe6a686
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增加若干内嵌几何体
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2019-05-27 22:48:01 +08:00 |
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ba283ff0ab
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Geometry2D资源以及InlineGeometry资源改用SceneDB管理
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2019-05-27 15:15:39 +08:00 |
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8eb1f53e9f
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简化代码
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2019-05-27 14:18:44 +08:00 |
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c6700d60a7
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1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
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2019-05-25 14:52:24 +08:00 |
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b5bed8c677
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增加圆形几何体生成
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2019-05-24 19:46:46 +08:00 |
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c912377dc3
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增加InlineGeometry
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2019-05-24 19:28:27 +08:00 |
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