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8f9ccc3aa1
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removed Std3D/VertexLum2D.mtl
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2024-06-12 09:55:08 +08:00 |
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c1d54628d1
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Added Std3D/VertexLum2D.mtl
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2024-06-02 20:14:30 +08:00 |
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aa853fbdfb
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fixed 3 samples that are texture_quad, texture_rect and texture_rect_array
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2024-05-31 23:17:08 +08:00 |
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90152ca74e
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add texture in BlinnPhongDirectionLight example.
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2024-05-30 21:07:13 +08:00 |
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7f744d1207
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updated test codes.
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2024-03-13 00:13:58 +08:00 |
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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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ba8b44659b
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resume GetNormalMatrix/GetNormal in auto shader.
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2024-03-12 23:04:12 +08:00 |
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f6e61e70ce
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更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
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2024-03-12 00:42:32 +08:00 |
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5347ac7091
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specular OK in BlinnPhongDirectionLight sample. but direction error.
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2024-03-10 22:45:38 +08:00 |
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f56928d734
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Fixed bug about SunLightPureColor.mtl
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2024-03-10 01:00:42 +08:00 |
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f3a59c1bb3
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test sunlight UBO ok!
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2024-03-10 00:35:35 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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c8b3ed0286
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preparing blinnphong light sample. added codes of to load ubo.
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2024-03-07 13:59:28 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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b9e70426a1
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removed sun.ubo, next step is UBO in C++
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2024-03-04 13:12:29 +08:00 |
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a7af276a44
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updated SunLightPureColor.mtl
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2024-03-04 12:58:22 +08:00 |
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4aeb28c571
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added a parse in MaterialFileLoader.cpp that it's UBOParse
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2023-12-05 02:08:18 +08:00 |
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c4deceebd9
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first step for BlinnPhongPureColor
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2023-10-31 17:59:12 +08:00 |
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4ed0e281b2
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first run MetricCellsGrid OK!
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2023-10-13 19:22:11 +08:00 |
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255c7859f1
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optimized DescriptorSets::Update
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2023-10-12 01:40:59 +08:00 |
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737438aaed
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added Normal.glsl BlinnPhongPureColor.mtl
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2023-10-10 19:14:10 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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bead8128b7
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test ok that LoadPureColor2D material from file.
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2023-10-10 10:57:29 +08:00 |
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46781b9627
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used "VertexInput" state in .mtl file-format.
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2023-10-09 02:21:56 +08:00 |
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5e795c4a7f
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fragment shader output use "FragColor" instead of "Color".
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2023-10-08 10:40:01 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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1f91ec94e1
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added Std2D/3D material files.
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2023-10-07 20:09:16 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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