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902dc20340
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used ActiveMemoryBlockManager to manage data of material instances in Material class.
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2023-09-19 21:09:09 +08:00 |
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64235b12b6
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used AutoDelete<>.Finish() at CreateMaterial.
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2023-06-15 16:07:11 +08:00 |
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d05f1109b5
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removed MaterialData
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2023-06-14 18:20:23 +08:00 |
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3de67f8cf1
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updated RenderResource::CreateMaterial
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2023-06-14 17:55:06 +08:00 |
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9816592bf6
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optimized codes of RenderSource::CreateMaterial
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2023-06-14 16:55:22 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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5749d8ec8a
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optimized ShaderModuleMapByName in RenderResource
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2023-06-12 16:30:16 +08:00 |
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01cdb7661b
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used UTF8String instead of OSString in shader_module_by_name and material_by_name of RenderResource
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2023-06-05 17:07:37 +08:00 |
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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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c485941342
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added PureColor2D.cpp
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2023-05-19 22:22:55 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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c232feb40a
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temporary to disable the RenderList and RenderNode
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2023-04-28 11:10:50 +08:00 |
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939bbfeb1f
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splite RenderNode2D/3D,RenderList2D/3D
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2023-03-23 21:43:10 +08:00 |
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a7c761e1c5
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renamed value.
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2023-03-21 21:46:16 +08:00 |
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bc9fc9b50f
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fixed a bug that it don't Add(mtl) at RenderResource::CreateMaterial(MaterialCreateInfo *)
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2023-03-21 18:05:27 +08:00 |
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694add27ae
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first tested ok that AutoMaterial in first_triangle example.
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2023-03-21 14:17:33 +08:00 |
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9302cbc3ef
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finished write codes of CreateMaterial from MaterialCreateInfo
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2023-03-20 22:09:37 +08:00 |
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85530e6d57
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renamed to MaterialDescriptorManager from MaterialDescriptorSets
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2023-03-20 13:55:47 +08:00 |
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3a378be660
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removed sd_list for MaterialDescriptorSets
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2023-03-19 20:41:12 +08:00 |
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aed56a35e0
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use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
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2023-03-19 20:23:54 +08:00 |
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09277924f1
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comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
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2023-03-19 20:18:56 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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165f9d2a5f
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rename and layout.
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2023-03-17 16:21:12 +08:00 |
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4de8139936
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reanmed to ShaderAttribute instead of ShaderStage
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2023-03-17 16:06:11 +08:00 |
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ba65d1abf2
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renamed to PerMaterial instead of PerMaterialInstance
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2023-03-04 18:21:03 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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0abe38de98
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LoadMaterial use ConstBufferReader
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2023-02-23 19:01:01 +08:00 |
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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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cce2cab12c
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renamed to PerMaterialInstance instead of PerMaterial
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2023-02-23 12:31:42 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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b35ef27610
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upgraded to newly DescriptorSetType
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2023-02-22 21:50:18 +08:00 |
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bb3b06f168
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added Debug log.
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2022-09-29 18:29:21 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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9c487ae592
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improved descriptorSets log output.
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2021-09-27 20:56:50 +08:00 |
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99bfd4d257
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splited DescriptorSetLayoutCreater.
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2021-09-14 20:31:15 +08:00 |
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e259b76653
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new MaterialDescriptorSets
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2021-09-13 20:39:25 +08:00 |
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ba6367556b
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(WIP)support newly material file,can't use.
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2021-09-09 18:20:17 +08:00 |
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b86742109b
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add mtl_name value in Material class,It's name of material.
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2021-05-10 15:19:16 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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