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91460aba5a
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updated to GLM...but only ortho matrix is OK.
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2021-09-24 20:49:20 +08:00 |
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099fccaebf
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added textures loss check.
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2021-09-24 00:53:59 +08:00 |
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1e81a9f4c4
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fixed InlineGeometryScene example.
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2021-09-22 18:36:54 +08:00 |
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d3afabc170
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merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets
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2021-09-22 18:08:46 +08:00 |
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3117b9673e
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Fixed samples 00-06
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2021-09-22 17:22:17 +08:00 |
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903f9081eb
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renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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d1f6f04407
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renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
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2021-05-25 11:48:20 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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ee35354d43
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renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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2c5fd977f2
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finished support autoGenerateMipmaps
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2020-10-24 21:50:36 +08:00 |
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10c79f30a0
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upgrade examples
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2020-10-24 19:14:31 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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ba72addfbf
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fix memory leak at InlineGeometryScene.cpp
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2020-10-22 01:29:09 +08:00 |
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91ce2a73ab
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test NormalMap
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2020-10-21 22:16:50 +08:00 |
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518e3cf7f0
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update example
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2020-10-21 21:30:06 +08:00 |
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7a4dce3115
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update InlineGeometryScene example
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2020-10-21 21:05:03 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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e76234a01a
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update examples.
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2020-09-21 20:34:47 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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fbac9f03c6
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改进SceneTree范例,使用实体带方向光球体
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2020-06-16 20:01:36 +08:00 |
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9d92ebb8da
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update 2 examples
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2020-01-21 10:48:25 +08:00 |
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c2b7f196ed
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全面使用MaterialInstance封装Material与DescriptorSets
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2020-01-20 20:00:03 +08:00 |
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d23abfade0
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PipelineCreater传递参数分开Renderpass+extent,改为传一个RenderTarget
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2019-07-16 20:22:29 +08:00 |
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32db6678cc
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RenderTarget初步制作并测试成功
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2019-07-16 19:59:53 +08:00 |
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ec106446b2
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修订其它范例以可以正常运行,接下来制作RenderTarget
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2019-07-16 10:44:19 +08:00 |
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fc67299042
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看起来似乎完全正确的DEPTH TEST/MASK
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2019-07-12 01:57:18 +08:00 |
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4412766ddf
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已确认几个2D范例均可正常DEPTH TEST/WRITE,但在使用CAMERA后得出的无法写入DEPTH
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2019-07-11 02:42:11 +08:00 |
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f4268b02ba
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CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录
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2019-07-10 21:21:17 +08:00 |
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f6579df9f3
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从SharedPtr换用更轻量级的AutoDelete
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2019-07-05 17:03:28 +08:00 |
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1e8eb7d6bf
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所有PipelineCreater定义改用智能指针
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2019-07-05 17:00:49 +08:00 |
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0c8ced9aa2
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函数改名
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2019-07-01 17:04:02 +08:00 |
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e989a62d9c
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Assimp模型导入不在手动变动数据,改为在根矩阵增加旋转变换使用变换为Vulkan坐标系
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2019-06-24 20:18:01 +08:00 |
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ece292965c
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新的Vulkan Framework
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2019-06-18 00:48:05 +08:00 |
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0d141385dd
|
统一名称
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2019-06-17 21:59:54 +08:00 |
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c84b522703
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增加多种内嵌几何体
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2019-06-17 20:25:44 +08:00 |
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57a5dede7a
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增加INLINE几何体测试场景
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2019-06-17 12:17:59 +08:00 |
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