39 Commits

Author SHA1 Message Date
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
3658171954 refactor and renamed MaterialInstance to MaterialParameters. 2021-06-16 11:43:19 +08:00
d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer 2021-05-25 11:48:20 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
199cc5f6b1 add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets. 2021-05-12 19:03:08 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
0f85e6e7fb removed WalkerCamera from VulkanAppFramework.h 2020-11-30 15:41:29 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00
f57a7afb74 update 2020-11-19 22:12:31 +08:00
b58af7ac23 support new Camera/CameraControl 2020-11-17 17:20:59 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
0ff43f8994 renamed a function, It from BeginRenderpass to BeginRenderPass 2020-10-30 18:59:58 +08:00
12b66c3e64 fix chaos of Layer and extension 2020-10-28 17:28:07 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
672a14e656 1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
2020-10-27 22:43:24 +08:00
d0fd9af309 add CreatePipeline functions at RenderTarget,remove other they at other places. 2020-10-27 18:11:39 +08:00
35d0c6c9c9 use new Mouse/KeyboardButton event names. 2020-10-27 14:28:35 +08:00
e2b9983add optimized BuildCommandBuffer of VulkanAppFramework 2020-10-26 22:16:38 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
e19ced52e6 improve safe at VulkanAppFramework.h 2020-10-24 19:11:54 +08:00
cca69c10b9 layout codes. 2020-10-21 12:52:32 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
99795c730a add set ClearColor at VulkanAppFramework 2020-10-19 22:22:44 +08:00
4822c9ce53 VulkanAppFramework增加SetClearColor函数,并产生对应功能。 2020-10-18 19:12:00 +08:00
6c869916df add present_complete_semaphore in SwapchainRenderTarget 2020-10-18 13:55:12 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
8fc19e802d add new create function of Framebuffer 2020-10-17 14:20:49 +08:00
ccf24106ab CreatePipeline functions support InlinePipeline 2020-10-16 12:48:54 +08:00
24474df151 add 2d AA Line examples 2020-09-30 14:21:24 +08:00