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2dd60fee7f
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将static MaterialFactory 定义移到.h
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2025-05-17 20:01:17 +08:00 |
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fd1a629941
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将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
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2025-05-16 09:12:33 +08:00 |
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b030684cbd
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成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
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2025-05-09 01:26:58 +08:00 |
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33976d9bf6
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MaterialFactoryMap改用ObjectMap
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2025-05-07 00:35:43 +08:00 |
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e88facf834
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初步实现CreateMaterialCreateInfo(name,cfg,vil),下一待整合进WorkObject/WorkManager后正式启用。
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2025-05-06 00:41:07 +08:00 |
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9be5de0f57
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准备增加MaterialLibrary
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2025-05-05 03:25:19 +08:00 |
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2b251f06d4
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Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType
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2025-05-04 23:36:28 +08:00 |
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7169429ede
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数据模板跟随变动
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2025-05-04 19:33:04 +08:00 |
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aed57437f9
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List模板改名为ArrayList
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2025-04-23 00:27:43 +08:00 |
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0e6546b514
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实现一些Component/ComponentManager定义StaticHashCode/GetHashCode()...RegistryComponentManager/GetComponentManager()
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2025-04-03 01:35:39 +08:00 |
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44b1f13048
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StaticMeshComponentManager
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2025-04-01 01:11:32 +08:00 |
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a50c3ef10b
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use combine instead of ComboFilename
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2025-03-28 00:07:16 +08:00 |
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87989a8e42
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删除旧的StaticMesh
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2025-03-25 23:14:40 +08:00 |
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efed9ff0dd
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删除旧的StaticMesh
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2025-03-25 23:13:30 +08:00 |
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ab3f771455
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SceneNode增加Component相关函数(但Component的释放还没有完全确定)
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2025-03-25 02:18:49 +08:00 |
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ee5d633596
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增加ComponentManager::GetComponents(..SceneNode)
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2025-03-25 01:17:18 +08:00 |
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ada6a41fc6
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建立Component,第一步先将Renderable渲染迁移到这上面来
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2025-03-18 01:26:35 +08:00 |
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d43a877be1
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整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理
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2025-03-18 00:38:43 +08:00 |
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a4cc34d03b
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few
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2025-03-17 00:49:56 +08:00 |
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b6a92e8cd3
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Added WorkObject::CreatePrimitive function.
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2025-03-14 00:17:19 +08:00 |
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7306581616
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fixed a bug at vdm compare in PrimitiveDataBuffer
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2025-03-14 00:16:53 +08:00 |
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cf81e7bcff
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Fixed a but that compare PrimitiveDataBuffer wrong.
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2025-03-13 23:56:22 +08:00 |
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ce095f97f2
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Fixed renew ubo bug.
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2025-03-12 02:08:20 +08:00 |
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774f106738
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example 0/1 run OK on newly RenderTarget
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2025-03-12 01:25:49 +08:00 |
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0706f27354
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slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
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2025-03-11 23:51:05 +08:00 |
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d5df06dca3
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Added Resize/event transmit
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2025-03-06 01:24:25 +08:00 |
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9c3e16032e
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improved SwapchainModule::GetSwapchainSize().
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2025-03-06 01:23:39 +08:00 |
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55765cf112
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Added DeviceBufferMap, first used in ViewportInfo
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2025-03-06 01:22:35 +08:00 |
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c5e9f151fc
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Put the Viewport in a RenderTarget and pass it after RenderCmdBuffer::Begin. auto bind ViewportInfo to any material.
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2025-03-05 01:01:48 +08:00 |
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2f1ccda442
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removed mtl/UniformBuffer.h
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2025-03-04 22:44:44 +08:00 |
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b63edb2f89
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renamed to ShaderBufferSource from ShaderBuffer
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2025-03-04 22:41:07 +08:00 |
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9f0625ed4e
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fixed a bug that crash after window resize. because WorkObject::cur_render_target don't reset after window resize.
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2025-02-05 23:36:53 +08:00 |
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e5a46f3ee8
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Added "RenderFramework *" in GraphModule and IRenderTarget
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2025-02-05 22:44:58 +08:00 |
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7ec1c095cc
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[WIP] preparing UBO/SSBO<>
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2025-02-01 16:32:08 +08:00 |
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052e2c673a
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new WorkObject Construct function.
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2025-01-29 17:42:06 +08:00 |
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a03770fd00
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Added WorkObject::CreateRenderable(...)
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2025-01-28 22:20:48 +08:00 |
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3c2f7ad705
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added render_pass and CreatePipeline at WorkObject. optimized rf_test.cpp
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2025-01-28 21:04:48 +08:00 |
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93e38fc14f
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created ULRE.Work contains WorkObject/WorkManager
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2025-01-28 20:48:43 +08:00 |
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dd0cf9bf51
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[Milestone] new RenderWorkObject, rf_test run OK!
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2025-01-28 20:03:44 +08:00 |
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d63af2d8de
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Added Vulkan version check at to print vulkan physical device properties.
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2025-01-27 04:08:35 +08:00 |
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f0a582271e
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optimized SwapchainModule and SwapchainRenderTarget
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2025-01-26 23:47:04 +08:00 |
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74a5847bbc
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refactored RenderTarget
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2025-01-26 23:22:25 +08:00 |
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2576675265
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removed RenderPass params at RTSwapchain's construct function
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2025-01-26 13:36:15 +08:00 |
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ffaa038f99
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Use RenderPass * instead of VkRenderPass in Framebuffer
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2025-01-26 12:36:23 +08:00 |
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768ebde879
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optimized SwapchainModule::BeginFrame/EndFrame
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2025-01-26 12:13:51 +08:00 |
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af03f2967c
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RenderCmdBUffer::BindFramebuffer removed RenderPass param.
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2025-01-26 12:13:03 +08:00 |
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e24286a87f
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removed render_pass from RenderTarget, use RenderTarget::fbo->render_pass
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2025-01-26 12:12:13 +08:00 |
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6e12a411b1
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added SwapchainModule::GetRenderCmdBuffer()
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2025-01-26 00:15:54 +08:00 |
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022cc4a2f3
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removed BeginFrame/EndFrame/Run/RunFrame of RenderFramework
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2025-01-25 23:12:31 +08:00 |
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906aba2459
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use shorter name of manager/modules....
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2025-01-25 22:31:48 +08:00 |
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