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921d6d157f
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Update README.md
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2023-10-06 23:05:29 +08:00 |
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c0e4128365
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Update README.md
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2023-10-06 23:03:19 +08:00 |
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8fe5e8dd55
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Update README.md
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2023-10-06 23:00:09 +08:00 |
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3393a90127
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prepare billboard
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2023-10-06 22:25:39 +08:00 |
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9b5157594f
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added MFGetNormal.h
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2023-10-05 01:32:00 +08:00 |
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10d4f2f04a
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fixed RayPicking.cpp, it can RUN ok!
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2023-10-05 00:50:31 +08:00 |
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a1e7b105f7
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added GetViewportInfo/Buffer in VulkanAppFramework.h
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2023-10-05 00:48:38 +08:00 |
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67cf89fef1
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improved RenderablePrimitiveCreater
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2023-10-05 00:48:00 +08:00 |
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e95cbb28a4
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improved PlaneGrid
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2023-09-29 02:59:10 +08:00 |
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c9d6774bd3
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added SetClearColor(COLOR::MozillaCharcoal) in VulkanApplicationFramework
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2023-09-28 18:57:15 +08:00 |
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78946994bb
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Added VertexLum3D material, test PlaneGrid3D OK!
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2023-09-28 18:13:51 +08:00 |
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1a63fa8c76
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renamed a func in VertexAttribDataAccess1
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2023-09-28 18:12:43 +08:00 |
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db766f33ac
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fixed PlaneGrid3D example, it RUN OK!!!
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2023-09-28 17:44:47 +08:00 |
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3db94948c5
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fixed a bug in PrimitiveCreater::Finish
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2023-09-28 17:44:20 +08:00 |
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cefea7229d
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added CreateUBODescriptor
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2023-09-28 17:42:14 +08:00 |
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45f50b3bc0
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added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
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2023-09-28 17:41:45 +08:00 |
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dbea7764fb
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added GetPosition3D in Std3DMaterial
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2023-09-28 15:03:34 +08:00 |
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1101bcae9d
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updated codes with AABB in SceneNode
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2023-09-28 15:02:57 +08:00 |
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6c7f9ea9d1
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perpare it for VertexColor3D material.
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2023-09-27 20:31:46 +08:00 |
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253d113375
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adjusted path of examples.
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2023-09-27 11:36:39 +08:00 |
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ca1bb80b5f
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updated M_RectTexture2DArray.cpp
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2023-09-26 21:57:03 +08:00 |
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922fc2661b
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added primitive in Material2DCreateConfig
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2023-09-26 21:49:37 +08:00 |
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e9a8e5bbf2
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updated texture_quad.cpp
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2023-09-26 21:16:00 +08:00 |
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bba00534ba
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removed DescriptorSetType::MaterialInstance
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2023-09-26 14:50:38 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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65c3d5cad1
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renamed to CreateTexture from GetTexture in TextureLoader<>
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2023-09-25 19:49:06 +08:00 |
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7d9192051a
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added codes about Texture2DArray.
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2023-09-25 17:34:36 +08:00 |
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22099b6b84
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added CopyBufferToImage2D and use it.
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2023-09-25 17:33:59 +08:00 |
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322d24c4ca
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added GPUDevice::CreateTexture2DArray functions.
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2023-09-25 17:01:21 +08:00 |
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5230fbc27f
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added little codes of texture 2d array, but can't run.
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2023-09-25 16:38:02 +08:00 |
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f901708b6c
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improved codes.
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2023-09-25 15:37:41 +08:00 |
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2487cb1f36
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added CopyBufferToImage.h
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2023-09-25 15:13:30 +08:00 |
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7805494ca9
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created a new GPUDevice::CopyBufferToImage(CopyBufferToImageInfo *,..)
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2023-09-25 14:44:53 +08:00 |
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ac4c97d33a
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renamed to CopyBufferToImage from CommitTexture
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2023-09-25 12:42:48 +08:00 |
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a87a35b5f8
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removed old examples.
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2023-09-22 11:32:26 +08:00 |
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d456c2bf92
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used DescriptorSetType::MaterialInstance
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2023-09-22 01:31:04 +08:00 |
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12e18b517b
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added MaterialInstance::WriteMIData<>(const T &)
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2023-09-22 01:30:44 +08:00 |
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2f00aa8e1e
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improved codes.
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2023-09-22 01:08:32 +08:00 |
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4e144072e4
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texture_rect run ok!
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2023-09-21 22:11:20 +08:00 |
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907cb3c852
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added M_RectTexture2D.cpp
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2023-09-21 21:36:55 +08:00 |
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eb51df8dd0
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Added few codes of ShaderCreateInfoGeometry
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2023-09-21 21:36:37 +08:00 |
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ed9ba3876f
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added PureTexture2D material and test.
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2023-09-21 20:46:08 +08:00 |
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97290ce54c
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fixed a bug that lost a ; in ShaderCreateInfo::ProcSampler()
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2023-09-21 20:45:34 +08:00 |
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bebac2284f
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used FAN instead of TRIANGLES in texture_quad.cpp
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2023-09-21 17:38:02 +08:00 |
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d5d6a6bc74
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added example that it's texture_quad.cpp.
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2023-09-21 17:15:36 +08:00 |
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5559178e7c
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fixed a bug about RenderablePrimitiveCreater::SetIBO
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2023-09-21 17:15:12 +08:00 |
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f58ce4f98b
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removed dirty codes
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2023-09-21 17:14:49 +08:00 |
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5c2f136689
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renamed project's name
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2023-09-21 10:09:31 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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