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c3a3275f12
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update struct
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2019-12-12 22:25:40 +08:00 |
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47ccb2c3c6
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update finished node define.
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2019-12-11 19:33:29 +08:00 |
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5deb57460c
|
create stand-alone shader common.h
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2019-12-10 22:12:09 +08:00 |
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c37a858524
|
splite to many header files from shader's node/param
|
2019-12-10 21:52:10 +08:00 |
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35c89fed56
|
create shader maker branch
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2019-12-07 21:20:03 +08:00 |
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d3a9dae1d4
|
add shadermaker.h
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2019-12-06 21:47:17 +08:00 |
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793b61b6a8
|
add shader node header files.
|
2019-12-06 21:45:51 +08:00 |
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834cb48fa9
|
support B10GR11UF format texture files.
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2019-12-04 21:05:09 +08:00 |
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776a887911
|
delete texture_linear.cpp
|
2019-12-03 22:18:31 +08:00 |
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a3ce45ffa8
|
use tiling instead use_optimal/use_linear
|
2019-12-03 22:13:11 +08:00 |
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33a6f3f6e4
|
delete TGATexture
|
2019-12-03 21:24:23 +08:00 |
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8515f41718
|
exchange LoadTGATexture to CreateTextureFromFile for texture_rect sample
|
2019-12-03 20:48:42 +08:00 |
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|
0d353d47cb
|
delete TextureType.h
|
2019-12-03 17:03:42 +08:00 |
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7c889f17ef
|
update submodule
|
2019-12-02 22:28:27 +08:00 |
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97a80cf843
|
add new test source(don't use)
|
2019-12-02 22:14:00 +08:00 |
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0e6db3b1dc
|
删除DevIL
|
2019-11-27 19:11:37 +08:00 |
|
|
bea1366a89
|
增加第三方库DevIL
|
2019-11-26 11:11:24 +08:00 |
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338558205e
|
修复至可运行
|
2019-11-26 00:33:24 +08:00 |
|
|
f5cafb91b8
|
建立独立的VKDeviceSwapchain.cpp将交换链创建相关代码移到这里
|
2019-11-26 00:22:54 +08:00 |
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|
5846913197
|
新的纹理创建
|
2019-11-25 22:05:05 +08:00 |
|
|
14e4d493dc
|
增加新的PBRBasic,准备测试PBR渲染
|
2019-11-25 16:26:30 +08:00 |
|
|
355234e75a
|
增加random shader函数
|
2019-11-20 19:52:26 +08:00 |
|
|
a444f6b795
|
改进VulkanAppFramework
|
2019-11-14 17:57:46 +08:00 |
|
|
dc50f1e0d3
|
增加新的CheckInstanceLayer函数
|
2019-11-13 20:50:34 +08:00 |
|
|
c6b6773101
|
新增VulkanInstanceLayer可自定义指定
|
2019-11-13 19:55:13 +08:00 |
|
|
2ac749bf95
|
VKInstance类删除多余的ExtList
|
2019-11-13 16:10:42 +08:00 |
|
|
d074fb6456
|
TextureFormat测试程序去掉多余的窗口创建
|
2019-11-13 16:01:13 +08:00 |
|
|
54944ca2b9
|
排版
|
2019-11-11 20:26:35 +08:00 |
|
|
3eb2bccaab
|
修正源代码文件没有用UTF8-BOM编码方式保存的问题
|
2019-11-08 17:41:50 +08:00 |
|
|
4079407f73
|
完成新的VKDebugOut对象,使用户创建时可使用自定义的Debug输出
|
2019-11-08 01:58:51 +08:00 |
|
|
19be1c4d9f
|
分离VKDebugOut以及VKProperties
|
2019-11-06 20:52:09 +08:00 |
|
|
dbfa2ec526
|
增加几张贴图
|
2019-11-05 18:02:13 +08:00 |
|
|
152180ca7f
|
移动InitDefaultShaderBuildResource调用位置
|
2019-10-24 18:05:52 +08:00 |
|
|
14f4846695
|
将所有平台可用的格式抽离出来复制一套定义,用于在纹理转换器中使用支持
|
2019-10-01 20:21:36 +08:00 |
|
|
fd02d2f4ee
|
update uint2float convert
|
2019-09-05 20:49:53 +08:00 |
|
|
c691fce56b
|
增强TGA纹理解晰
|
2019-09-03 18:21:46 +08:00 |
|
|
66fee61451
|
TGA加载增加枚举明确属性意义,清除直接手写的ID
|
2019-09-02 17:15:52 +08:00 |
|
|
f611b8bfd9
|
submodule update
|
2019-08-29 15:56:31 +08:00 |
|
|
d932d639b7
|
子模块以及log引用目录更新
|
2019-08-27 20:29:03 +08:00 |
|
|
e939b1997e
|
what,fix CMCore submodule
|
2019-08-24 01:07:59 +08:00 |
|
|
d0f13ba51d
|
更新CMCore/CMCMakeModule
|
2019-08-23 19:05:12 +08:00 |
|
|
96fcee1948
|
将原本Platform,Window中的CreateRenderDevice,改成独立C函数放于VKDeviceCreater中
|
2019-08-23 11:18:09 +08:00 |
|
|
5972a58648
|
将platform改为使用独立的CMPlatform
|
2019-08-23 11:17:21 +08:00 |
|
|
01e30e0a21
|
add git submodule "CMCore"
|
2019-08-22 15:59:00 +08:00 |
|
|
f5d663f9a5
|
删除ULRE.Base代码以及cmake module,改为使用git submodule模式引用
|
2019-08-22 11:39:21 +08:00 |
|
|
06587519a1
|
删除独有的CMAKE模块配置
|
2019-08-20 17:19:37 +08:00 |
|
|
d38d2075a0
|
不编译模板.cpp
|
2019-08-19 20:06:22 +08:00 |
|
|
a6ebcfebbf
|
改进CMBASE CMAKE工程
|
2019-08-19 19:20:37 +08:00 |
|
|
b4c2bf2260
|
建立CMAKE工程文件夹
|
2019-08-19 11:50:23 +08:00 |
|
|
43640ccae2
|
update assimp
|
2019-08-19 10:54:33 +08:00 |
|