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hyzboy/ULRE
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752 Commits 24 Branches 0 Tags
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8 Commits

Author SHA1 Message Date
hyzboy
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
hyzboy
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
hyzboy
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
hyzboy
1cebaa2714 改进Shader中的资源管理,改为一次注册所有数据 2019-05-06 22:33:21 +08:00
hyzboy
08bc2ab6df VertexShaderModule删除GetLocation函数,GetBinding函数改名为GetStageInputBinding并增加注释以避免误会 2019-05-06 21:01:28 +08:00
hyzboy
9425a2a91e 1.将DescriptorSetLayoutCreater类独立到src目录做为私有代码隐藏
2.将shader数据更改放在DescriptorSets类
2019-05-05 21:30:55 +08:00
HuYingzhuo
b87af86b4c 排版,删除行尾空格以及所有TAB转空格 2019-05-05 14:22:58 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
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