55 Commits

Author SHA1 Message Date
99939bd83d optimized CreatePipeline of RenderPass class 2023-02-23 14:43:57 +08:00
844636a46b optimized first_triangle based on RenderablePrimitiveCreater class. 2023-02-23 13:49:18 +08:00
f990539633 supported half_float and 8bit unorm format at first_triangle example. 2023-02-21 18:35:08 +08:00
2fb443bcb4 updated codes to support newly CM??? modules. 2023-02-19 19:28:47 +08:00
8fc83ba9b3 added PipelineCacheCreateInfo struct. 2022-10-28 17:57:09 +08:00
2e6a8e794f renamed to BaseColor instead Color in VAN. 2022-10-12 16:30:15 +08:00
e381c3efeb renamed to render_obj from render_instance 2022-06-24 21:17:28 +08:00
d8d8d97abd renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater 2022-06-24 21:06:38 +08:00
43c60c16e2 upgrade many value name. 2022-06-24 18:00:22 +08:00
0fca6b8fc4 renamed to Primitive from Renderable 2022-06-24 17:51:05 +08:00
ea93dfcc86 added third_triangle example 2022-06-24 16:27:43 +08:00
6ac722bbba renamed to second_triangle.cpp instead of two_triangle.cpp 2022-06-22 12:05:46 +08:00
885cd735cd optimized VulkanAppFramework and many examples that I moved Camera to VulkanApplicationFrame from CameraAppFramework 2022-03-09 20:55:09 +08:00
15e80cbc5a used newly Bind series function. 2022-03-09 20:33:26 +08:00
1fc1db4376 renamed values' name 2022-02-22 20:53:39 +08:00
9acfa5edd0 added RayPicking example 2022-02-10 18:56:00 +08:00
926802619f refresh 2dVector/line example. 2021-12-01 15:17:30 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
3117b9673e Fixed samples 00-06 2021-09-22 17:22:17 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
6a56909341 added UpdatePipeline() at RenderableInstance 2021-06-20 02:15:17 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
e4f7403412 updated res 2021-05-28 21:24:48 +08:00
9fcd26e539 renamed MVPMatrix.h to SceneInfo.h 2021-05-24 20:44:20 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
45284e1a32 fixed first_triangle example. 2021-05-11 18:16:29 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
10c79f30a0 upgrade examples 2020-10-24 19:14:31 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
7998fa6e41 OffscreenRender example,but it doesn't run. 2020-10-17 22:13:08 +08:00
cc18764cf6 use InlinePipeline instead filename 2020-10-16 17:24:01 +08:00
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
6854f37427 Vertex format use VAF serials macro 2020-09-21 12:36:55 +08:00
303c715078 VulkanApplicationFramework add CreatePipeline functions override. 2020-09-20 21:17:16 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00