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818946a7e7
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1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
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2020-01-14 18:09:40 +08:00 |
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909dbb0fd9
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add NativeValue define.
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2019-12-27 19:31:42 +08:00 |
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1ec3542ac8
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test ComboVector1to3 shader
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2019-12-20 22:08:10 +08:00 |
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f6417e79d0
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add comboVector and splitVector node
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2019-12-19 18:08:27 +08:00 |
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7852b59e20
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the ShaderMaker can run first version.
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2019-12-18 20:12:56 +08:00 |
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f9531064b6
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update ShaderMaker
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2019-12-16 20:35:51 +08:00 |
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751caa1db8
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create "enum class NodeType" instead "Node::type_name"
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2019-12-14 20:52:58 +08:00 |
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0aaec981b2
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to improved the CreateDefaultVertexShader()
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2019-12-14 13:42:16 +08:00 |
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e61ed1d146
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first build&test ok of ShaderMaker
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2019-12-13 17:55:20 +08:00 |
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2fa918c00d
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first finished check function of ShaderMaker.wait test.
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2019-12-13 11:20:08 +08:00 |
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c3a3275f12
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update struct
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2019-12-12 22:25:40 +08:00 |
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5deb57460c
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create stand-alone shader common.h
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2019-12-10 22:12:09 +08:00 |
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c37a858524
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splite to many header files from shader's node/param
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2019-12-10 21:52:10 +08:00 |
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