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a641c56381
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renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
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2025-05-18 02:15:33 +08:00 |
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0e789b6f47
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各种类名结构名优化,不再使用GPU开头
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2025-05-17 20:26:36 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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8fc83ba9b3
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added PipelineCacheCreateInfo struct.
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2022-10-28 17:57:09 +08:00 |
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f8646ca880
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renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
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2022-10-14 19:40:16 +08:00 |
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fc2c8021ba
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renamed Fence instead of GPUFence
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2022-10-14 19:27:29 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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bb3b06f168
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added Debug log.
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2022-09-29 18:29:21 +08:00 |
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cc02b719e6
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improved codes of Debug
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2022-09-27 19:41:28 +08:00 |
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d98df3ee9c
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added DebugUtils/DebugMaker test
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2022-09-26 16:11:42 +08:00 |
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12760ab5c5
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added VKDebugUtils.h/.cpp
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2022-09-26 12:14:52 +08:00 |
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f70be8e42c
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moved to inline_geometry namespace they are CreateRenderable....functions.
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2022-06-24 21:36:24 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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b0f4adde3c
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rename to DeferredRender.cpp instead of DeferredRenderMultiCmdBuffer.cpp
Signed-off-by: HuYingzhuo(hugo/hyzboy) <hyzboy@outlook.com>
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2022-05-13 10:01:47 +08:00 |
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