17 Commits

Author SHA1 Message Date
a0a9c9b127 update example 1-5 2020-09-21 19:31:34 +08:00
6854f37427 Vertex format use VAF serials macro 2020-09-21 12:36:55 +08:00
303c715078 VulkanApplicationFramework add CreatePipeline functions override. 2020-09-20 21:17:16 +08:00
6762fd06b7 upgrade example first_triangle 2020-09-20 03:59:42 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
b041fb5c14 change values name. 2020-07-14 20:42:01 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
26a434e9fb example the first_triangle support ShaderResource 2020-06-10 17:11:24 +08:00
d94e6dee6c use ShaderResource instead ShaderParse 2020-06-09 19:40:08 +08:00
c2b7f196ed 全面使用MaterialInstance封装Material与DescriptorSets 2020-01-20 20:00:03 +08:00
6e45d2b6b4 add VertexColor.frag with update first_triangle 2020-01-20 15:45:12 +08:00
152180ca7f 移动InitDefaultShaderBuildResource调用位置 2019-10-24 18:05:52 +08:00
2b24a102dc 增加glsl2spirv代码 2019-08-12 20:26:12 +08:00
888c99376f triangle范例.cpp改名称以避免误会 2019-08-02 10:08:17 +08:00